id_mask-1.0.0.jar
Curse Maven Snippet
What's new
Disclaimer:
This is a very early beta. The point of this build is to find out how players feel about the core mechanics, and whether there exists any issues or nuances we may have missed. Core mechanics consist of: Act mode and lock on, the suspicion system, and what each projection gives you versus what it costs you. A lot is still planned. Better obtainment, DNAliens, custom villages, more entities to project as with their own upsides and downsides, and wider mod support. The goal is to confirm the foundation is solid, because building content on top of mechanics that still need reworking means tearing all of it down again later.
So some things are deliberately unfinished: Obtainment is nonsensical right now. One guaranteed mask per village through a masked chicken is a joke. The masked chicken is intended as a joke for later on, with a very low spawn rate. It's a placeholder standing in for a real acquisition system, and once that system exists the masked chicken merely becomes an easter egg. Modifiers are also freely unlocked from the start. Later it’ll be a chip you find, so there's a reason to hold onto a mask you've built up instead of easily going to get another one.
TL;DR: This is a beta to test whether the core works. Once it does, everything after it gets much easier. There are bound to be bugs. Tear the mod apart. Every critique is welcome! Every suggestion gets read!
Discord: https://discord.gg/7yFQGexMn8
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