icys-better-horses-2.0.4-26.2-fab.jar
Curse Maven Snippet
What's new
- Horse/rider inventory switcher: switch between horse equipment and your own armor/offhand from the horse inventory, using a button or keybind.
- Added the horse icon, player-face indicator, switching animation, and tooltips for that panel.
- Updated slot visibility, positioning, and item transfers to support the two equipment views.
- Separate horse-combat settings: charge bashing, kicks, defending the owner, and spooking when hit now have individual toggles alongside the master combat switch.
- In-game charge toggle: players can switch charge bashing off for themselves; the charge meter hides while disabled. Server restrictions still apply.
- Configurable HUD placement: choose the side of the hotbar and spacing for the charge meter and Glidewing Harness gauge.
- Adjusted HUD positioning around occupied offhand slots and left-handed controls.
- American Paint “Spoils” ability: mounted kills receive Looting I at bond 0, II at bond 40, and III at bond 100. Stronger weapon Looting takes precedence; the bonuses do not stack.
- Lightning and creeper spooking: nearby strikes/explosions can startle horses, with resistance affected by bond and class. Unridden owned horses ordered to Stay hold their ground.
- Cart movement improvements: carts lag slightly behind turns, tilt with terrain, and ease between positions instead of remaining rigidly aligned.
- Cart flotation: attached and parked carts respond to the water surface.
- Updated cart passenger positions and reins to follow the cart’s movement, tilt, and lift.
- Horse-rendering jitter fixes: corrected how world rendering and GUI previews share animation state.
- Adjusted mounted movement validation to reduce unwanted movement corrections.
- Horses align with the rider’s facing direction when mounting.
- Updated handbook pages, configuration descriptions, and translations for the new features.
Modded-biome spawning
- Added breed-specific modded-biome spawn tags for all 15 breeds.
- Added an aggregate modded horse-spawn tag.
- Allowed eligible modded Overworld biomes to receive horse spawns.
- Extended breed selection to use those tags, allowing datapacks to customize distribution.
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