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Morph: Revived

iChun's legendary Morph Mod brought to current versions and expanded!
Morph to Player

Morph to Player

Morph to Mob

Morph to Mob

iiAmPanda | Morph: Revived
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Description

What is this mod?

  • This this a partial rewrite/fork for iChun's Morph Mod for new versions! If your like me an played iChun's Morph mod back in 1.12.2 and haven't found anything to scratch that itch since, here's the solution! (Original Mod: iChun's Morph Mod)
  • This mod take iChun's Morph mod and brings it to the newest versions of MC while also adding some features and completing some unfinished features!
  • This mod also supports modded mobs! If any modded mobs have issues report them either here or on the Github :)
  • There is also the ability to add you own mobs via Resource Pack!
      --Pack Format: assets/<modname>/morph/hand/<mobname>.json
    {
      "author": "AuthorName",
      "forEntity": "modname:mobname",
      "leftHandParts":  [ { "partName": "left_hand",
          "placementCorrectors": [ { "type": "translate", "axis": "y", "amount": -0.25 } ] } ],
      "rightHandParts": [ { "partName": "right_hand" } ]
    }

Previously Unfinished Features

  • Abilities Implementation - Abilities weren't quite fleshed out enough and a lot of mobs had similar or lackluster abilities. Those have now been fleshed out to include new mob interactions and Special Abilities for special mob attacks :)  [Full List of Abilities]


  • Variations and Babies  
      --Variations of all animals and all babies are stacked on top of adult animals in GUI to reduce clutter


  • Biomass Progression - iChun had partially written in a sort of Progression System, that is now fully implemented! 
      --Biomass: Biomass is a secondary type of XP tied to your Morph. The more Health/Mass a mob has the more Biomass you recieve from killing that mob 
      --Biomass Upgrades: You can use Biomass to purchase upgrades to use Abilities 
      --Progression: Biomass is now needed to unlock Morphing and Use of Abilities
      **If you'd like to play without progression and just use Morphs, change Morph Mode in server.json to "CLASSIC". Biomass Progession is Morph Mode "DEFAULT"**

 

New Features

  • New Abilities  
      --(Special) Sonic Screech: As the Warden Right-Click to perform a screech attack  
      --(Special) Dragon's Breath: As the Ender Dragon shoot it's destructive purple fireball  
      --(Special) Wither Skull: As the Wither shoot Wither Skulls  
      --(Special) Roll Up: As the Armadillo Roll Up for 5 seconds and take 50% less damage  
      --(Special) Detonate: As the Creeper..... Explode.
      --(Special) Jaws: As the Evoker summon deadly jaws
      --(Special) Shockwave: As thhe Ravager or Elder Gaurdian cause a Shockwave around you 
      --(Passive) Dolphin's Grace: As the Dolphin give nearby swimmers Dolphin's Grace  
      --(Passive) Dolphin's Leap: As the Dolphin leap out of the water  
      --(Passive) Darkness Aura: Warden give surrounding Players Darkness effect  
      --(Trait) Emissive: Mobs give off light  
      --(Trait) Can Be Bucketed: Can be put in a Bucket  
      --(Trait) Shearable: Can be sheared  
      --(Trait) Full Bright: Gives night vision effect

  • Sitting!
       --You can now Sit/Lay Down with any mob that has a sit/lay down animation! (Configurable keybind)


  • New GUI 
      --Full GUI now to make it easier to select mobs to Morph into 
      --Biomass Progression Screen 
      --Ability Descriptions
      --Favorites Sorting

Credit:

  • This is an unofficial fork and is not affiliated with or endorsed by Team iChun
  • Source for Morph is distributed under LGPL3.0 license and can be found here. Morph: Revived is also distributed under LGPL3.0.

Morph: Revived Team

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