IceeRamenEvolution2.3.5.jar
Curse Maven Snippet
What's new
@everyone
# Upcoming
**SAGE SUMMONS**
**New Summons**
- **Gamakichi**
- A rideable toad with hopping movement and 20 damage swipes
- **Gamabunta**
- A rideable toad with 30 damage punches or two 40 damage sword strikes
- **Manda**
- A rideable snake with 30 damage bites and a wrap that stuns for 5 seconds and deals up to 50 damage
- **Wood Golem**
- A rideable giant with punch combos and Dragon Wrap, which stuns for 4 seconds and deals 40 damage
- **Dragon**
- A flying mount with 30 damage melee and Planet Implosion, which pulls enemies and deals 100 damage
- All five have a fixed 5 minute summon cooldown and separate body hitboxes
- Innate damage reduction is 20% for Gamakichi, 30% for Manda, 40% for Gamabunta, 50% for Wood Golem, and 60% for Dragon
- Riding a Sage summon suspends Susanoo and restores it after a safe dismount
**BOSS CHANGES**
**Sage World Bosses**
- Sage bosses now appear every 30 minutes at Mt. Myoboku instead of every 60 minutes
- All five use expanded Sage jutsu kits and summon their matching creature at 60% health
- At 40% summon health, the boss dismounts and fights beside it
- Sage boss rewards can now include Summoning Contracts
**Seven Paths of Pain**
- Added the Seven Paths of Pain world boss near Overworld coordinates (−3084, 72, −1788)
- All seven must be defeated, and the encounter returns 45 game minutes after victory
- Nagato can summon Gedo Mazo once when his health falls to 30%
- Added tradable Rinnegan Path History as a possible boss reward
**RINNEGAN BALANCE**
**Summons**
- Animal summons, King of Hell, and Six Paths bodies grow stronger when outnumbered
- Each enemy beyond two within 64 blocks adds 5% attack damage and 5 percentage points of damage reduction
- Bonuses cap at 80% extra damage and 60% total body damage reduction
**BALANCE CHANGES**
**Uzumaki**
- **Rasengan**
- Total damage increased from 90→112.5
- **Heal Bite**
- Now activates passively when a village teammate hits the owner while Village PvP Protection is on
- Heals 50 health before Medical scaling and has a fixed 80 second cooldown
**Perfect Toad Sage**
- **Frog Kumite**
- Barehand punches deal 15 damage, or 30 against Preta protection
- Punches bypass armor, resistance, and absorption hearts
- Epic Fight fist attacks play 50% faster
**Enhanced Clan Waves**
- Regular enemies have 30% less health
- Enemy counts for the first four waves now run in reverse order
**STORE AND PROGRESSION**
**Summoning Contracts**
- Added a Summons tab to the Sage Mode Store with tradable Summoning Contracts
- Contracts cost 5,000 CC each and can also come from Sage bosses
- Players now need a matching contract, Sage Mode, and learned skill to use each summon
- Existing learned skills and spent JP are preserved
**Rinnegan Path History**
- Consuming Path History improves Enhanced Path rerolls and unlocks a boost toggle
- Unused copies can be traded for a 50,000 Ryo fee
**Enhanced Clan Rerolls**
- Reduced all Enhanced Clan Reroll bundle prices by 40%
**COMBAT AND FIXES**
- Complete and Perfect Susanoo now fit through player sized openings while retaining their combat hitboxes
- Sage summons now have body part hitboxes for attacks and compact terrain collision
- Jutsu, projectiles, and melee attacks now properly hit large summon body parts
- Deployed squads are recalled when their owner becomes AFK
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