IceeRamen Evolution

A mod that adds elements of naruto to minecraft!
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IceeRamenEvolution2.3.2.jar

File nameIceeRamenEvolution2.3.2.jar
Uploader
iceemaniceeman
Uploaded
Sep 3, 2026
Downloads
1.6K
Size
92.9 MB
Mod Loaders
Forge
File ID
8803187
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:iceeramen-naruto-mod-863741:8803187")

Learn more about Curse Maven

What's new

# 2.3.2

**NEW CLANS AND JUTSU**

**Namikaze**

- **Teleportation Seal**
  - Place up to 3 single use seals on players or solid ground for 60 seconds
  - Teleport up to 128 blocks with no chakra cost and 5 seconds between uses
  - Prioritizes your aimed seal, then your newest valid seal
- **Flying Thunder God Kunai**
  - Tracks a target, deals 30 damage, stuns for 0.5 seconds, and teleports you beside them
  - If holding a Rasengan or Chidori, on kunai hit automatically procs the held jutsu for 30% bonus combo damage

**Hashirama Senju**

- **Deep Forest Emergence**
  - Creates a forest 40 blocks wide after 2.5 seconds of uninterruptible casting
  - Prevents movement and grants 50% additional damage reduction while casting
  - Pollen lasts 10 seconds, deals up to 50 damage, and applies an 80% slow and Mining Fatigue V
  - Blocks hostile projectiles and area attacks except Tsukuyomi, while allowing allied jutsu
  - Unlocks for free and has a 90 second cooldown
- **Wood Dragon**
  - Tracks one target through 4 passes, dealing 40 damage and a 0.5 second stun per hit
  - Pierces enemies along its path for up to 160 damage each
  - Passes through blocks after its first damaging hit on the primary target
  - Unlocks for 2 JP after Deep Forest Emergence and has a 60 second cooldown

**COMBAT AND ENCOUNTERS**

**Kirin**

- Remains active until M1, even while casting other jutsu or affected by crowd control

**Akimichi and Susanoo**

- Multi Size can no longer be used with Complete Susanoo
- Smoothed Susanoo movement when stopping

**Enhanced Clan Reroll Boss**

- Halved default regular wave sizes to 5→7→9→11 enemies; the final boss and 2 bodyguards remain unchanged

**MISSIONS AND FIXES**

**Arena Missions**

- Aburame missions now track chakra drained instead of impossible damage or kill objectives
- Shackling Stakes combos now require followup attacks after the trap ends
- Removed unsupported dojutsu missions and fixed invalid mission assignments

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