IceeRamenEvolution2.2.3.jar
Curse Maven Snippet
What's new
**JUTSU FORGE CHANGES**
**Kekkei Genkai Upgrades**
- Added three Forge tiers for Skilled Mist, Shattering Ice Spear, Extremely Steaming Murder, Scorching Stream Rock, Black Iron, and Dust Cylinder
- Each tier costs 64→96→144 of every required material
- All recipes require Iron, Gold, Coal, Chakra Ore, and Stormsteel, plus each release's nature materials
- Upgrades are saved separately per move and show their exact costs and effects in the Forge
**Boil Release**
- **Skilled Mist**
- Forge Tiers I→III cause hit targets to take 8%→12%→16% more Fire and Water jutsu damage for 5→7→9 seconds
- Reapplying the effect refreshes it instead of stacking
**Ice Release**
- **Shattering Ice Spear**
- Forge Tiers I→III create 6→8→10-block-wide fields that deal 15→20→25 damage
- Applies a 25%→30%→35% movement slow and Mining Fatigue IV→V→VI for 3→5→7 seconds
- Regular field spikes increase by 50% per tier, from 58→87→131→197
**Scorch Release**
- **Extremely Steaming Murder**
- Forge Tiers I→III increase range from 14→20→25 blocks, duration from 2.5→3→3.5 seconds, and damage cap from 42→45→47 per orb
- Tiers II→III make targets take 10%→18% more M1 damage for 5→7 seconds
**Lava Release**
- **Scorching Stream Rock**
- Tier I fires 10 half-sized rocks over 2 seconds at 50% faster speed with no lingering pulses
- Tier II fires one double-sized rock at 50% slower speed for 50 direct damage with double pulse damage and radius
- Tier III fires up to 8 normal-sized rocks for 35 direct damage with seven 12-damage pulses in an 18-block radius
- Tier II direct hits apply a 0.5-second stun, Mining Fatigue V for 4 seconds, and Slowness II for 5 seconds; Tier III increases the slow to 8 seconds
**Magnet Release**
- **Black Iron**
- Forge Tiers I→III chain the full hit to 1→2→3 additional targets within 6→8→10 blocks
- Chained hits do not chain again or cost extra Chakra
**Dust Release**
- **Detachment of the Primitive World — Cylinder**
- Forge Tiers I→III deal 11→12→13 damage per interval and gain 15%→25%→35% more clash score
- Beam count increases from 1→2→3 without multiplying damage or clash scoring
- Tier II beams are offset by ±1.50 blocks; Tier III beams use ±2.00 horizontal and +2.00 vertical offsetsAll Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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