Ice And Fire Patcher
This is a mod to fix some critical bugs and crashes in mod Ice And Fire, also add some new features.
Current maintaining versions: 1.16.5, 1.18.2, 1.19.2, 1.20.1.
1.15.2 & 1.17.1 stopped maintaining due to few players.
Currently fixed:
- Citadel fetch patreon on main thread cause launching slowness. (Now run on standalone thread)
- Dragon breath will cause severe lag on server.
- Wrong particle render for dragon breath
- The low capability of Title Screen and restore render fading.
- Model Animator won't clear cache after animate cause memory leak.
- Pixie jar color not correct after rejoin world.
- Hippogryphs will fly too high and suck.
- Fire Dragon Bone Sword & Fire Dragon Steel Sword&Tools cannot cook drops.
- (1.20.1) Gorgon will break all armors when it attacks player.
- (1.18.2–1.20.1) AI searches can miss every refresh tick and stop finding food or targets.
- Dragon mating uses the wrong continuation method; sheep following and pixie fleeing stop too early.
- The look goal has an uninitialized observer and incorrect rider filtering.
- Invalid or stale Hydra head indices can cause an out-of-bounds access when hurt.
- Slow multipart entities perform the same collision query twice per tick.
- Cyclops tree-breaking slowdown discards the updated movement vector.
- Amphitheres retain rider input after dismounting, drift upward, or keep choosing high-altitude wander targets.
- (1.20.1) Hippocampuses continuously float to the surface instead of swimming underwater.
Enhancements
- Add
iceandfire:pixie_stolen_blacklisttag. - Add some golden items into
minecraft:piglin_lovedtag to let piglin pick up them. - Backport breeding, healing and item-based taming food tags to 1.16.5 and 1.18.2, matching the native tags in 1.19.2 and 1.20.1.
- Allow normal dragon meals to resume growth after sickly dragon meals (configurable, enabled by default).
- Add optional hippocampus immunity to bubble columns (disabled by default).
Join our Discord to report bugs you want to fix

