File Details
IC2 Classic Version 1.2.0.0
- R
- Apr 3, 2016
- 3.53 MB
- 7.0K
- 1.7.10
File Name
IC2 Classic Version 1.2.0.0.jar
Supported Versions
- 1.7.10
Finally After 4 months (well 3,5-3,8 months) the big update is done and released. You can not imagine how happy i am...
Now we did test a lot and we found a lot of bugs so that the end of the testing people could not find much at all...
But before we get to the Changelog i want to put out to a lot of Special thanks.
Chocohead & Mine_Sasha: For the Helping for everything. Textures, Doctumentation, Testing, Ideas they helped out. And i can not be thankfull enough for their help.
Freezy: For helping out with Textures and testing. Without him this version would be still in progress.
Dr0n1k: For testing. He found some critical bugs even if he was not always around he tested in the hidden xD
McAztec: For Testing and giving suggestions to some features that were usefull... He did speed up the Final testing.
Robotia: For general Testing. Finding the Huge Lag Points, improving my Programming Skills by a lot and idea throwing outs.
KitsuneAlex: For the Final Textures that were nessesary to finish the IC2 Classic Update. We had a lot of quere and he did get ride of it so quick...
Myrathy: For allowing me to add the old Chargepads mod into IC2 Classic
Also thanks for the IC2 Team for supporting IC2 Classic. Without their permission this would be not existend.
And everyone i forgot i am really sorry about that ^^"
Without these people IC2 Classic 1.2.0.0 were not possible.
So that we have done that we can go to the important notes (If you did not read them then i will not bother helping you):
1: Texture Packs have to be dissabled if they contain IC2 Classic stuff. They will cause crashes.
2: You can update directly but i suggest to download the compat version and activating the: Dissable Luminators config.
3: Converting back is possible but very annoying since i switched blocks. Luminators are no longer 2 Blocks. Remove all types of luminators if you want to convert back.
4: Backup your world. If you follow the rule nr 2 or have no luminators placed it should not break anything. But still there can always something be... I tried to write it as compatible as possible
If anything happens outside i am here to helpout.
Also a note: MultiPart Luminators do not mean that i Support FMP... I never support something buggy like that...
Now to the Changelog: I wish you fun reading it because its almost as big as all changelogs together that were released before..
Changelog:
Version 1.1.4.0:
-Added: New Texture Loading System. (allows even in sprites bigger sized Textures)
-Changed: Sprite Infos about the original Textures (warning Texturepacks will crash)
-Fixed: Sound Options apply now really on sounds
-Changed: ColoredAPI is now no longer a Number it is a Enum.
-Added: New WireTexture (for the color Black)
-Changed: Updated all Blocks to their new Sprite.
-Changed: Updated Reactor Items to their new Sprite
-Changed: Updated Armor Items to their new Sprite
-Changed: Updated Tool Items to their new Sprite
Version 1.1.4.1:
-Fixed: All Texture Offsets i had...
-Added: Updated Textures from Minesasha xD
-Added: Bronze Cable. (0.6EU Loss, MV Compatible)
-Added: Lokalization for Bronze cables.
-Added: Biome Blueprints (Override biomes in a area)
Version: 1.1.4.2.1:
-Fixed: Converter dropping wrong meta
Version 1.1.4.2.3:
-Added: Flour (To make bread)
-Added/Fixed: Recipes. (Some did not show in Nei)
-Added: Composite Armor Models. Thanks to Chocohead.
Version 1.1.4.2.4:
-Changed: Speed Up IC2 Networking (could cause more connection drain)
-Changed: Moved Networking processing from start to the end of the world Tick.
-Changed: Start Dropping vannilla TileSync
-Changed: Adjusted fuel gain from Water Generators (500 fuel for any water container but the idea was 50% of the water amount)
-Fixed: Naming of the Qarmor was broken.
-Added: Replacing IC2 machine recipes is now possible (even without the class cast)
-Added: Item Icons for Composite Armor (thanks to Chocohead)
Version 1.1.4.2.5:
-Fixed: Networking
-Fixed: Quantum Armor can be dyed now.
-Added: Quantum Armor can block any damage
-Added: Electric Damage charges the Electric Armor now instead of hurting you.
-Added: Special Fertilizer which speeds up crop ticks for 5 minutes to its max... only 1 time use...
-Added: After the Effect of the Special Fertilzer time is over the crop will no longer Grow. (Dead Crop Stick)
-Added: Combined Jetpacks. (Need a better name) for Electric and Nuclear Jetpack. Stores a lot more power but also Uses a lot more.
-Added: Extreme/Adv HoverMode which is close to Creative Flight.
-Added: Recipes.
-Added: Localization
Version 1.1.4.3:
-Added: Config to dissable the Keybinding Detection when gui is open.
-Added/Fixed: No Longer is Jumping Required to change the Jetpack Mode.
-Fixed: Crop after Crop Speedup also Networking on the Crop did fail...
-Fixed: Miner crashes with SilkTouch Enchantment Drill
-Fixed: Scanner uses now right amount of Power in the miner. (Also Ranged is fixed... (Was in a version before))
-Fixed: RocketCharge Renderer was broken. (Offsets)
-Fixed: Little improvements on the Energynet.
Version 1.1.4.3.1:
-Fixed: Recipe Bugs (New Jetpacks).
-Added: New Piston Recipes.
Version: 1.1.4.3.1.1:
-Fixed: Combined Nuclear Jetpack did lose its inventory
-Fixed: Recipe for Bronze Wire
-Fixed: Combined Nuclear Jetpack gets charged only to 30k EU
-Fixed: Export Upgrades export all Items.
-Fixed: Upgrades remove the Right Amount of energy (insert & extraction Updates)
Version 1.1.4.3.1.2:
-Added: New Textures. Thanks to Chocohead
-Fixed: Try at least to fix a old bug because of changing how networking works.
-Added: Merged TickCalls from Start Tick to End Ticks...
Version 1.1.4.3.2:
-Added: Bases for Texture copies for Foamed Blocks...
-Fixed: Reactor Components (anything that uses Custom Damage) works now fine...
-Fixed: Nuclear Jetpack has no the right tickrate
-Fixed: Basic Import & Export Upgrade Recipes were inverted.
-Added: Obscurator. No Special Renderer yet.
-Added: Wire Support for Texture Copies.
-Fixed: Texture Bug.
Version 1.1.4.3.3:
-Added: Forestry Farms do no longer support IC2 Classic Crops (Removed the plugin that Forestry provides) (use Legacy Farms for now) (did not readd it and i think i leave it that way now until 1.9)
-Added: ChargePads bases.. (Effects, TileEntity (almost done), and block)
-Added: ChargePads. (have permission from Myrathy)
-Fixed: Electric Enchanter causes crash if enchantment is doubled...
-Fixed: Field Update caused a crash instead of a Logging that says: Error. (Catched crash. So no worry)
-Added: ChargePads also Charge Baubles Inventory
-Added: Updated to latest stable ForgeBuild 10.13.4.1558. (This is not a requirement)
-Changed: Texture Copier Recipe Changed...
Version 1.1.4.3.4:
-Added: Textures from Freezy (A lot of textures) (thanks man)
-Fixed: Any Jetpack shows rocketcharge in the ToolTip now. Not only Nuclear Jetpacks.
-Added: Fancy Renderer for The Obfuscator (Texture Copier)
-Added: Quantum Armor abilties now use ChargeFromArmor (was not the case) (that means that the armor can recharge after they used Energy.) (Charge From armor support baubles)
-Added: Electric Armor uses can recharge now when they got damage. (Can charge from armor function)
-Added: Construction foam Textured. (Explaining: It simply supports MultiIcons and multicolors on one block. It gets replaced from normal constructionfoam using the texture Copier)
-Added: Painters can override Textures in the Textured CF Block.
-Added: Diamond/Emerald ExtractorRecipe results (3 insteadof 2)
-Added: Experience Drops for machines.
-Fixed: Fuse Sound of IC2 TNT.
-Added: Nuclear Reactors & Nukes play now the Nuke Explosion Sound. (Impresive Sounds xD)
-Added: Rubber Sheet plays soundeffect on bounce
-Added: More Sound Effects. (Jetpack has a dropped power sound, Electric Item Sounds)
-Fixed: Setting config to not transport items did simply cause that the energycost on the Teleporter decreased..
-Added: Teleporters can now teleport through Dimensions. (10x cost for now... Could change because its way to much...(The math behind it))
-Added: More Sounds...
-Changed: Miner Searching logic. Instead of minX to maxX search it makes now a from core to outside search.
-Fixed: Derp bug. Textured CF did not save its data
-Added: Recipes for ChargePads
-Added: Creative Upgrade. (Simply makes your machines run insane fast an need no energy)
-Added: ChargePad upgrades
-Added: New Textures thanks to Freezy. Thanks man
Version 1.1.4.3.5:
-Added: Nei Recipe Support for Advanced Machines.
-Fixed: some cellstextures. (little offset)
-Changed: Moved BC to a core Plugin. (Means more attantion, faster fixes and better progress)
-Added: OreScanner Block. (Put a scanner in and get a detailed info about the area)
-Added: Crop Scanner Block. Allows to automaticly scan crops. But takes some time. Also same energyCost
-Added: Waila Plugin. Shows info about EU Tiles. (Need to expland API for that) but require you to equip a EU reader.
-Added: Hud Key changes Waila Info Mode. So you get differend info (Less mess) in waila. Also can be dissabled by that
-Changed: For the Waila Tooltip to work you need only a EU reader into the Hotbar instead of in your hand.
-Added: A lot of information to the tooltip.
-Added: Waila Config support. Sry Professor Mobius WailaAPI is done horrible. (its not a api)
-Added: Config to ignore Waila Config. (Because i had problems where waila never worked for me)
-Added: API what tells you energy Storage production and Usage per tick.
-Added: the just added API to the Machines/generators and co..
-Added: Flux Generators produce now 4 Packets instead of one. (Making Big RF generators at least more productive)
-Added: Config for SubModuls. So you can dissable them via config...
-Added: Lightning does charge the armor if you get hit by it. Note: It charges 100000000 EU if none or everything is absorbed then you get no damge.
But if any amount is absorbed and there is something left the EU left will be applied as damge. (1 EU = 1 Damage or 25 Armor Damage) (As long you wear not Electric Boots).
-Fixed: If efficeny Upgrades (from addons) could cause that the Consume gets below 1 eu.
-Added: Exp Collector Upgrade. (Collects Exp)
-Added: Efficeny Upgrade. Decreases Energy Usage by 5% and its limit is 16 per stack.
-Fixed: Creative Upgrades work now Properly.
-Fixed: Networking for waila Support.
-Fixed: IC2 Tools did not drain Energy when used from a none Player
-Added: EnergyMultiplier Upgrade. Doubles Energy Storage. Max Stacksize 3.
-Added: BC Robot support for IC2 Crops.
-Added: More Sounds.
-Removed: Unessesary Mod Version sync since FML does that automaticly
-Fixed: Other Plugins work now too.
Version: 1.1.4.3.6:
-Added: Interface class for the Reactor Planner.
-Added: Reactor Planner. (Base Block)
-Added: Reactor Planner Inventory
-Added: AutoDetection for Reactor Items & Steam Reactor Items.
-Added: Base Reactor Planner Logic.
-Added: Buttons for the Planner.
-Added: Shift doubles the Items if possible or decrease Items by half amount if possible...
-Added: Buttons, (Backup, Restore, Stop)
-Added: Improvements to the Field Syncing (Networking). Removed Unnessesary Extra Data...
-Added: Electric Enchanter can also Enchant Books now.
-Added: Reactor Logic, Steam Reactor Logic
-Added: Finished Reactor Planner. Works also with Addons
-Fixed: Reactor Logic had problems because of the way How NBTData works.
-Added: New Uranium Rods (EnderPearl, BlazeRods, Redstone)
-Added: Textures. I think these are the best i ever made xD (Note just to others and painted them differned)
-Added: Reactor Planner Recipe.
-Added: Temporary Recipes for the Uranium Rods
-Added: Clipboard Support for the Rectorplanner
-Added: Improved Clipboard support for the ReactorPlanner.
-Added: Improved Sorting for the ReactorPlannerItems
-Added: Localization
Version 1.1.4.3.7:
-Added: Hopefully improved IC2 Classic EnergyNet again. (This time on ChunkUnload)
-Added: Debug Tool show the IC2 Network Grids in a Yellow BoundingBox.
-Added: More Realistic Block searching type. Its laggier then the other one but only by a small unnodestable Amount
-Added: Huge Improvements again on the EnergyNet...
-Fixed: Luminators do no longer use 2 Blocks. And they do no longer flicker on Mode switch.
Note: After update all your luminators (placed) could disapear. But the improvement you gain is worth it. (Backwards compatible included)
-Added: LV, MV, HV Water gens. They do not produce that amount which tier they are in. Also the higher you go the bigger the loss you have (compared if you place a lot of small ones.)
-Fixed/Added: Luminators support now Colored Glass. (Was a huge issue before with it)
-Added: Color Support for Luminators. No worry No Extra blocks.
-Fixed: Derp bug with Cable Colors.
-Fixed: Networking Speed was slow because a extreme slow way...
-Removed: FMLPPart like API from IC2 Classic. There was only 1 use and a to complex implemtation for it. So it was not worth keeping it.
-Fixed: Infinite Explosion loop caused by a bug from the new EnergyNet Type...
-Added: MultiPart Luminators. Cable + Luminators in one Block. (It copies the Cable Properties. No Addon support)
-Added: MultiPart Luminators support Colors on each side and on the cable
-Added: SpecialWrenchHandler Class since the WrenchHandler is not really enough...
-Added: SpecialWrenchHandler is used in MultiPart Luminators to remove 1 Side. (If all sides are removed it turns back into a cable)
-Added: Cutter can remove MultiPart Luminators wires isulation and also add isolation.
-Added: Luminators take Over the ExplosionResistance from their Glass Block
Version 1.1.4.3.8:
-Fixed: Reactor Planner caused crashes if Setups did not work...
-Fixed: If a Item is placed only Placed onces it caused the corruption of the Setup..
-Fixed: Luminator (Multi Part) did not drop cables...
-Fixed: Luminator (Multi Part) did not update when wrenched.
-Fixed: Painters did not play their sounds.
-Fixed: Luminators (Multi Part) did not reset Color when Removed 1 side (and other sides where left)
-Fixed: Luminators (Multi Part) did not decrease Stacksize
-Fixed: Luminators (Multi Part) Painting was sometimes funky
Version 1.1.4.3.9:
-Added: NetherStar & Charcoal Enriched Uranium
-Added: Charcoal Uranium Lifetime increased but decreased EU Production.
-Changed: Instead of Normal Numbers the ReactorPlanner API uses Now NBTPrimalTags (More Modular)
-Fixed: Calculation of the ReactorPlanner Improved.
-Added: Textures for NetherStar & Charcoal Enriched Uranium. (If someone dies please avoid watching on those xD)
-Added: Localization for the new Stuff..
-Added: Upgrade Container. (3 Upgrades can be put in)
-Added: Basic Steam Turbine (uses 64 Steam Produces 40 EU Require Speed up)
-Added: Reactor Planner uses now EU To simulate (10 EU Per tick)
-Added: Config For the Max Simulation Tick. (Minium is 10 Ticks per tick)
-Added: Isotopic Cells for the New Uranium Types
-Added: Ingots for Each Enriched Type.
-Added: NearDepleted and Reenriched Uranium Cells.
-Added: All Recipes for the new Uran Types.
-Added: Hardmode Config for the new Uranium Types. (Require you to breed the cells to gain them)
-Added: Config to dissable the recipes for the new Uranium Types
-Added: Enriched Uranium Textures
-Readded: LV, MV, HV WaterMills (my Dev Space gets broken every now and then and gets out of sync... And then i have to redo my work)
-Fixed: Transformer did not snyc on worldLoad properly
-Added: Localization for stuff
-Added: Electric Heat Vents. (Uses EU from the Reactor to)
-Added: Missing recipes and lang
Version 1.1.4.4:
-Fixed: Nuclear Reactor Infinite ItemDupe Bug..
-Fixed: Nuclear Reactor can now have Products from addon in them (Enriched Cells) (Classic API to remove confusing)
-Changed: Electric Heat Vents energyCost decreased by 50%
-Added: TileEntityClass for the Adjustable Transformer
-Fixed: Crashes because of Forgetting to register Classes to MC.... (The new Watermills)
-Added: Adjustable Transformer Gui & Container Class. (Block also exsist but is WIP. Use it not now...)
-Added: Debug Tool counts as EU Reader for the Waila Plugin. (Its easier then carry 2 items around)
-Added: Reactor Planner Texture from Main_Sasha Thanks Buddy xD
Version 1.1.4.4.1:
-Fixed: Compact WaterMills caused a Infinite Loop..
Version 1.1.4.4.2:
-Fixed: Derp bug in the EnergyNet
-Added: Rubber Tree Gen uses now the Biomedictionary for generating Rubber Trees. (In other words: Mod Support)
-Added: Config for the Electric Damage Absorption. Default = true
-Added: Ajustable Transformer.
-Added: Missing Localization
-Added: Missing Recipes
Version 1.1.4.5:
-Fixed: WaterMill Crash. Hate you even more scala
-Added: Sound Beacon. That simply can modify IC2 Sounds in the Invioment. (Also Splitted to the 3 Types)
-Added: Recipes&Lang for soundbeacon
-Added: IC2 Sound system get now affected by sound Beacons. Anything that uses IC2 Sounds.
Version 1.1.4.5.1:
-Added: Jetpack Armor Crafting... Need Really Much a Texture for it. (Overlay)
-Changed: Increased the Compression of the Reactor Planner Data
-Added: BaseLogic for the Uranium Enricher
-Added: Uranium Enricher.
-Fixed: SoundEngine caused crashes after resourcepack reload
-Added: Finalized the Uranium Enricher
-Added: Textures for the Sound Beacon, Uranium Enricher, Basic Steam Turbine, Compact Watermills. Thanks to KitsuneAlex
-Added: Depleted Uranium Textures.
-Added: Loudness Upgrade. 35% Sound Increase per item
-Added: Textures for the Missing Uranium Type.
-Added: Missing Recipes.
-Fixed: Some Recipes.
-Added: Jetpack overlay can be dissabled by Pressing Ctrl
-Added: Jetpack Overlay. Thanks to Minesasha.
Version 1.1.4.5.2:
-Added: Depleted Uranium Type Cells share the Max Damage with their Uran Cells
-Added: Tried to fix the Issue with Obvuscator (pink background) (i can not spell or speak it so deal with it)
-Added: Seperate GuiTextures for the Fluid-O-Mat
-Fixed: Luminator MultiParts did charge themselves
-Fixed: Luminators droppend when cables were turned into Multipartcables. (TODO for 1.9: Add API Support for connection)
Version 1.1.4.5.3:
-Added: Localization to BC States
-Added: Finally Added Missing Textures for BC Gates (The Stats)
-Fixed: Texture selection on Gate Trigger.
-Fixed: Deactive Trigger returns true even if that is not the case...
-Fixed: Luminators (Multi Part) had a bug that you could never charge them.
Version 1.2.0.0
Release...