Iblis mod add a two separated attribute systems. One set of attributes can be raised using vanilla Minecraft experience levels (which I will call "characteristics") and second set is trainable skills.
Each level of characteristic require same amount of experience levels of player for raise as level value itself.
For example, to raise "Max health points 2" -> "Max health points 3" you need a 2 experience levels.
Here is a list of characteristics:
Max health points
Melee damage reduction
Fire damage reduction
Projectile damage reduction
Explosion damage reduction - reduce incoming damage by characteristic value before armor protection takes effect.
Damage base
Attack speed
Knockback resistance
Luck - alongside loot bonuses also affect critical strike chance of shotgun.
Intelligence - added to all skills when they are used.
Gluttony - control amount of food which can be devoured.
Skills
Each skill require special condition to be raised. Each point of skill raise parent skill at 1/4 of point and wisdom at 1/16 of point. Effective skill value is a sum of skill value itself + parent skill + wisdom + intelligence. Wherefore experienced armourer is able to effectively use sword and vice-versa.
Swordsmanship
Raised each successful attack with any tool, which grant bonus to attack damage. Amount of points depends from target armor value. Full skill value is added to attack damage.
Archery
Raised each successful attack with bow. Full skill value affect arrow damage as: damage=damage*(full_skill_value+0.2)
Sharpshooting
Affect accuracy of shotgun and critical strike chance of shotgun (if above 8).
Armorsmith
Raised each time item with armor bonus is crafted. Affect armor and armor toughness bonus of item. Works with mod items if mod load recipes before this mod.
Weaponsmith
Raised each time item with damage bonus is crafted. Affect damage bonus of swords and tools. Works with mod items if mod load recipes before this mod.
Mechaincs
Raised each time item with mechanism (bow, crossbow, clock, shotgun) is crafted. Affect damage bonus of bow, crossbow and shotgun.
Medical aid
Affect amount of HP healed with medkit.
Digging
Affect digging speed with proper tool.
Running
Multiply speed with a factor x(1.0 + value). To control sprinting speed press "forward" and then click shortly "sprint" button. You will start running slightly faster (with vanilla sprint speed). After that you may press and hold "sprint" button and you will quickly speed up. A more distance you made while sprinting, a more skill will be raised.
Jumping
Hold [CTRL] or sprinting button to jump higher. Trained every jump. Trained 2x faster with high jumps.
Falling
Reduce damage from falling by its own value. Trained when player fell from height of 2 blocks or above.
GUI
Mod add two buttons as seen on screenshot:
They are visible only in survival mode. First one (with arm icon) leads to characteristics GUI. Second one (with blue brain icon) leads to skills GUI.
Characteristics GUI
Skills GUI
Headshots.
With Iblis mod launched, every attack with projectile entities (such as arrows) or with shotgun directed to monster head will raise out-coming damage 4x times.
Books: Guide and Adventurer diary.
Adventurer diary is item, which could be used by players to exchange wisdom and to save skills beyond a point of death. Each time diary is crafted it store skills gained by player and with penalty of 30% player could restore his skills after death.
Guide books is a source of knowledge obtained via loot chests in dungeons.
Player zombie.
Whenever player dies instead of dropping items it spawns zombie with player equipment. Killing this zombie release all experience levels (including whose whom was spent on characteristics) in XP orbs.
Shotgun.
This mod adds a shotgun. Sharpshooting skill affect accuracy and, together with luck, critical chance of shotgun (increasing damage 100x). Also accuracy affected by recoil and sneaking state of a player.
Crafting recipe:
Any vanilla type wood planks would work.
Medkit.
Medkit is used to heal yourself as a cheap alternative of regeneration potion. After use medkit will add a regeneration effect to player which will last 30 seconds and heal amount of HP depending from player medical aid skill. At skill level 0 it will heal 1 heart. At skill level 1 it will heal 2 hearts. At skill level 9 it will heal 20 hearts.
Thank you so much for adding support for wizardry mod! could you do me a bigger favor and increase max skills to a higher number im running a rpg server and some mobs are millions of levels could you make the max to 2147483647.0
Are you all right? I'd like to move this module to China's largest mcbbs forum. I ask for your authorization. I won't put the module there. I'll transfer the download address to you. Like qianbimo said thank you(From Baidu translator)
This is really a great mod, and I want to let more and more people know about it. So I want reprint it to mcbbs.net.(this is a most famous Minecraft Forum in China). I will indicate information about this mod on mcbbs. I hope you can agree. Thanks.
I'm still using MC 1.12.2. I have at least two mods with weapons and armor not covered by 'Iblis'. Would it be possible to manually add items through a config file for 'Iblis' to cover?
'Tiny Progressions' and 'Thermal Foundation'. Ok, mistaken about 'Thermal Foundation'. I've been using some wood and stone shears from that mod but I just checked and even Minecraft shears don't have an 'Iblis' effect. But other items in 'Thermal Foundation' are covered. Just checked some armor and weapon items in 'Tiny Progressions' and it appears not to be covered.
Looks like Kashdeya for some reason decide to register recipes with lowest priority. That means that his recipes will be registered last of all. I can't intercept them (actually I can, but that would be hacky).
Thank you so much for adding support for wizardry mod! could you do me a bigger favor and increase max skills to a higher number im running a rpg server and some mobs are millions of levels could you make the max to 2147483647.0
can i use commands to edit the skills of a player?
1.15 or 1.16 update or nah?
I miss this mod.
Can you update it? I love this module
Are you all right? I'd like to move this module to China's largest mcbbs forum. I ask for your authorization. I won't put the module there. I'll transfer the download address to you. Like qianbimo said thank you(From Baidu translator)
This is really a great mod, and I want to let more and more people know about it. So I want reprint it to mcbbs.net.(this is a most famous Minecraft Forum in China). I will indicate information about this mod on mcbbs. I hope you can agree. Thanks.
How does iblis boost electrobob's wizardy mod?
1.14 or 1.15?
I've finally found it... the Iblis Trigger!
Hey is it okay if i use this in a public modpack?
In reply to Univizum:
Yes.
Just wondering if you are also going to add other skills like the typically minecrafty-ish ones like cooking, farming, mining, lumber-jacking etc?
lol - I had a boulder I threw on top of a zombie from a wall, I must admit I was expecting it to do more damage on impact :P
In reply to queglar:
Boulders cheaper than dirt, therefore it would be quite unbalanced to give them significant damage. They mostly can be used to train throwing skill.
I'm still using MC 1.12.2. I have at least two mods with weapons and armor not covered by 'Iblis'. Would it be possible to manually add items through a config file for 'Iblis' to cover?
In reply to JosralPrime:
If those weapons and armors not covered by Iblis automatically, that means that unlikely I could do anything manually. What those two mods?
In reply to Foghrye4:
'Tiny Progressions' and 'Thermal Foundation'. Ok, mistaken about 'Thermal Foundation'. I've been using some wood and stone shears from that mod but I just checked and even Minecraft shears don't have an 'Iblis' effect. But other items in 'Thermal Foundation' are covered. Just checked some armor and weapon items in 'Tiny Progressions' and it appears not to be covered.
In reply to JosralPrime:
Looks like Kashdeya for some reason decide to register recipes with lowest priority. That means that his recipes will be registered last of all. I can't intercept them (actually I can, but that would be hacky).
https://github.com/Kashdeya/Tiny-Progressions/blob/bc51e84af49fe1de5e17b412a8c4a51479bc38fe/src/main/java/com/kashdeya/tinyprogressions/registry/InternalRegistry.java#L216
In reply to Foghrye4:
Ok thanks. I have just put in a compatibility request on his GitHub page. We'll see if anything happens.
Hey, with the recipe book removed (FastWorkBench), your ui elements get pushed over and cover quark's "Deposit to nearby chests" button