I Can Take A Horde 1.2.0
Curse Maven Snippet
What's new
I Can Take A Horde 1.2.0
- Active AI cap for nearby hostile mobs in dense close-range fights
- Close-range AI arbitration so only the most important nearby mobs run full AI every tick
- Tick staggering for follower mobs to spread heavy AI work across multiple ticks
- Leader-first execution priority so attackers, horde leaders, and nearest threats stay most responsive
- Pathfinding recalculation budgets to reduce lag spikes from too many mobs repathing at once
- Improved close-range horde performance without freezing mobs or breaking combat feel
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