Hyrule_Terrors-fabric-2.2.2-1.21.1
Curse Maven Snippet
What's new
Hyrule Terrors Update Changelog
Version: 2.2.3
New Content:
Added Yellow ChuChu
- Spawns naturally alongside other ChuChus in supported forest/floral biomes
- Cycles between charged and discharged states
- Charged Yellow ChuChus shock players on contact
- Melee attacks while charged will conduct electricity back to the attacker
- Ranged attacks can safely damage them while charged
- Lightning will recharge them
Added Yellow ChuChu Spawn Egg
Added Yellow ChuChu Jelly
Added Yellow ChuChu loot, textures, animations, sounds, particles, and configuration options
Yellow ChuChu Jelly:
- Yellow ChuChu Jelly can now be used as a rechargeable-style combat consumable
- Right-click to release an electrical burst
- Damages hostile mobs within 5 blocks
- Deals 5 lightning damage
- Applies Slowness II for 2 seconds
- Creates electric particles and lightning effects
- 8 second cooldown
- Consumes 1 jelly per use
- Added enchanted glint to help distinguish charged jelly
Armor Fixes:
Fixed Barbarian Leggings and Boots becoming detached from the player model
Corrected left/right leg and boot bone mappings
Improved compatibility during:
- Vanilla player animations
- Better Combat animations
- EMF / custom player animations
Mob AI:
- Added support for additional attack targets for Hyrule Terrors mobs
- Added a datapack-driven entity whitelist for passive and modded mobs
- Players remain the primary target
- Modpack creators can now add additional mobs to:
hyrule_terrors:terror_attack_targets - Allows Hyrule Terrors mobs to hunt creatures such as villagers, traders, animals, and supported modded entities
Fixes:
- Fixed Red ChuChu attack animation not dispatching correctly
- Fixed incorrect
evil_mobsentity tag directory - Improved entity tag compatibility for the Master Sword and related systems
- Verified armor model bone hierarchy and resource references
- Validated mod JSON/resource files
Reminder:
Backup your world before updating!
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