Hydrofarm & Energized Power XP Compatibility fix

Fixes the liquid XP compatibility issue between hydrofarm and energized power

HydroFarm + Energized Power XP Fluid Compatibility

A lightweight, server-side Fabric compatibility mod that makes the Liquid XP systems from HydroFarm and Energized Power work together without clogging fluid tanks or machines.

Both mods provide their own Liquid XP fluid, but they use separate registry IDs and different amounts of fluid per experience point. Because of this, Minecraft normally treats them as completely different fluids—even though both represent XP.

Features

  • Allows HydroFarm Liquid XP to enter Energized Power fluid tanks and machines.

  • Supports Energized Power’s Fluid Transposer and XP Storage.

  • Converts XP fluids automatically while preserving their actual experience value.

  • Allows HydroFarm tanks to accept either type of Liquid XP.

  • Prevents tanks and fluid networks from becoming blocked by two incompatible XP fluids.

  • Migrates HydroFarm Liquid XP already stored inside Energized Power tanks.

  • Handles partial tank capacity safely without duplicating or deleting XP.

XP Conversion

HydroFarm and Energized Power use different fluid-to-XP ratios. This mod accounts for that difference automatically instead of converting the fluids one-to-one.

With Energized Power’s default configuration:

  • 20 mB of HydroFarm Liquid XP = 1 XP

  • 10 mB of Energized Power Liquid XP = 1 XP

The conversion preserves the number of experience points represented by the fluid.

Requirements

  • Minecraft Java Edition 26.1.x

  • Fabric Loader

  • Fabric API

  • HydroFarm 0.2.9

  • Energized Power 3.0.0+26.1.x

Installation

This is a server-side mod. Place the JAR in your dedicated server’s mods folder and fully restart the server.

Players do not need to install it in their client modpacks when joining a dedicated server. If you are playing in singleplayer or hosting through an integrated server, install it in that Minecraft instance’s mods folder as well.

Notes

This mod does not add a third Liquid XP type. It connects the existing fluids from HydroFarm and Energized Power and converts them only when necessary.

Made specifically to keep mixed XP-processing setups working smoothly.

The Hydrofarm & Energized Power XP Compatibility fix Team

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