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Hybrid Aquatic

A mod that expands upon Minecraft's aquatic life

File Details

[1.20.1-Fabric] Hybrid Aquatic 1.5.0

  • R
  • Oct 9, 2025
  • 3.14 MB
  • 7.8K
  • 1.20.1
  • Fabric

File Name

[1.20.1-Fabric] Hybrid Aquatic 1.5.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:hybrid-aquatic-834427:7085178"
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Warning! This update affects how certain entities move. Existing aquariums may run into some issues.

Blocks:
- Added Pearl Block
- Added Black Pearl Block
- Added Glowslime Block
- Added Dunegrass
- Added Tall Dunegrass
- Added Green Anemones
- Added Bull Kelp
- Added Leaf Coral blockset
- Added Rose Coral blockset
- Retextured Button Coral blockset
- Retextured Sea Lettuce
- Retextured Sargassum
- Adjusted settings for Floating Sargassum
- Adjusted settings for Water Lettuce
- Adjusted luminosity of certain light blocks
- Adjusted crate loot tables
- Adjusted mining speed for some blocks
- Disabled glowing plankton

Entities:
- Added Otters
- Added Octopus
- Added Hound Shark
- Added Mackerel
- Added Herring
- Added Barracuda
- Added Seadragons
- Added Wrasse
- Added Pupfish
- Added Karcinogen
- Added Karcinoid
- Added random patterns to Manta Rays
- Added random color variations to Starfish
- Reworked Karkinos boss fight
- Introduced a Boids mechanic to some schooling fish
- Adjusted entity movement logic
- Adjusted entity spawning logic
- Adjusted entity schooling logic
- Renamed and reorganized a lot of creatures
- Reworked variant system from scratch
- Improved creature visuals

Items:
- Added Prismarine Rod, dropped by Elder Guardians
- Added crafting recipe for Tridents (Two prismarine rods + Three shark teeth)
- Removed (most) excessive fish items

World Generation:
- Made deep oceans deeper
- Adjusted water color in some biomes
- Added deep sea trenches (Wont work with other deeper ocean mods)
- Added dunegrass to beaches
- Added bull kelp to oceans
- Moved sargassum plants from deep lukewarm oceans to lukewarm oceans
- Moved thermal vents to deep sea trenches and undersea caverns
- Removed kelp and seagrass from all deep ocean biomes
- Reduced frequency of red algae

Effects:
- Renamed Spininess effect to Thorns effect
- Adjusted Thalassophobia effect strength
- Made Corrosion effect stack
- Removed underwater fog

Enchantments:
- Removed Live Catch (use the Fishing Real mod instead)

Compatibility:
- Updated compatibility with most mods
- Added compatibility with Fishing Real

Bug Fixes:
- Fixed fishing nets placing creatures inside solid blocks
- Fixed shark teeth not dropping when blocking a shark attack with a shield
- Fixed sharks struggling to chase targets vertically
- Various other fixes and optimizations