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HunterxHider (HxH)

a minigame mod that works like hide and seek works with a custom map that i already build will get many updates tho

File Details

hunterxhider-1.1.0

  • B
  • Jun 27, 2026
  • 142.86 KB
  • 5
  • 1.21.1
  • NeoForge

File Name

hunterxhider-1.1.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:hunterxhider-beta-1589064:8330196"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

HunterxHider Beta 1.1.0

Big update with new systems, polish and lots of fixes.

New / Gameplay
- Roles: pick your own (/role hunter, /role hider) or random (/game start random); auto-scales to 2 hunters at 6+ players.
- Downed & revive: caught hiders go down first; a teammate sneaks next to them to revive (configurable with /revives); finish hit or bleed-out.
- Stamina / sprint limit shown on the XP bar (Energy Drink refills it).
- Hit-based combat (/weapon 1-5 = hits to take down).
- Escape Hatch for the last survivor; power 2 generators + reach the elevator to win.
- Light sabotage / blackout (auto-restores after 90s).
- Items: Smoke Bomb, Energy Drink, Medkit, Scanner (hunter reveals hiders), traps, chains/bolt cutter, keys & locked doors, safe zones.
- Heartbeat warning when the hunter is near; traps visible to hiders only.
- Random starting gadget for hiders; round summary (time, generators, captures) + horror ambience.
- Full map reset at game end; everyone returns to world spawn.

Fixes / Balance
- Two full review passes: combat counter, win-condition gating (no cheese / no downed wins), guaranteed 1+ hider, medkit anti-stall cap, performance fixes (light switch, trap outline), cancelable countdown, blackout safety, and more.

Note: map not included — build your own with the setup blocks (HunterxHider creative tab).