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Hunter's Nightmare

Supernatural Hunting In Minecraft!

File Details

Hunter's Dream-1.12.2-1.0.0.jar

  • R
  • Jul 14, 2019
  • 1.05 MB
  • 3.6K
  • 1.12.2

File Name

Hunter's Dream-1.12.2-1.0.0.jar

Supported Versions

  • 1.12.2

All new features and code changes since the last stable build (0.2.2).
To see every little change, please head to our GitHub and look at the change log of all the commits since the 24th of August.

New features

  • - Added new structures (hunter's camp, werewolf cabin, villager castle etc.)
    - Added base for vampires (although it is definitely going to change soon)
    - Added new sounds (vampire drinking blood, werewolf howl etc.)
    - Added gui based config
    - Added campfires and tents
    - Improved animations in general
    - New werewolf model
    - Added skills (natural armor, speed, bite, unarmed etc.), skill bar and skill tab
    - Added way better werewolf animation
    - Improved silver armor
    - Changed all the textures and added new ones
    - Changed and added commands
    - Added new translations (British English, Russian (by Naoki) and Standard German)
    - Added aconite and monkshood flowers
    - Added wolfsbane related things (potions, garlands, petals, etc.)
    - Added flintlock guns (musket, pistol and blunderbuss)
    - Added base for hunters
    - Added hunter armor that can be dyed and have herbs (currently only aconite/monkshood) applied
    - Added cotton, spinning wheel and fabric for crafting the hunter armor
    - Added lycanthropy book for accessing the skill tab as a werewolf
    - Added spawn chance config option for hunter's camp and werewolf cabin

Removed things

- Removed support for worlds created in older versions of Hunter's Dream
- Removed transformation xp
- Removed some currently not working transformations

Bug fixes

- Fixed entities being rendered with lag
- Fixed entities not saving their nbt data
- Made werewolves spawn in smaller groups
- Fixed loot which didn't generate randomly

Code changes

- Reorganized packages and added lots of new classes
- Created api package with some java docs
- Added new events
- Made the EffectiveAgainstTransformation system solely use events
- Now using newer gradle, mcp and forge version
- Made Transformation be a class and no interface and changed its registering
- Generally cleaned the code up
- Changed item and block registering (no IHasModel anymore!)
- Now using forge blockstates a lot more
- Drastically changed ITransformation and its child classes
- Added lots of new ore dictionary entries
- Now using TextureAtlasSprites
- Added new utilities to the Helper classes
- Replaced TransformationHelper#hasAccessToSkillTab with Transformation#hasAccessToSkillTab
- Set blunderbuss bullet spread from 90 to 25 degrees

*Note that most changes here are from 0.2.2 to 1.0.0-beta1, not 1.0.0-beta1 to 1.0.0.*