File Details
pvzmod-1.16.5-0.5.3
- R
- Aug 12, 2021
- 10.33 MB
- 13.2K
- 1.16.5
File Name
pvzmod-1.16.5-0.5.3.jar
Supported Versions
- 1.16.5
1.16.5-0.5.3 released.
New Features:
This version focuses on optimizing the experience and resetting the values, as well as fixing numerous bugs.
Added plant almanac and zombie almanac to show their usage.(you need add Patchouli to support this)
Increase the invasion difficulty to balance the game difficulty.
Add surport to Jade mod, to improve view information.
Zombie drop hand and head effect.
Dolphin Rider added to the water invasion.
Increase groups to 5 (other hostile, zombie, neutral, plant, other friendly).
Fix bugs as follows.
No author information in mod interface.
Digger zombies drilling out of the ground will not be targeted by plants.
Penny store purchase charm will buy as soil-less cultivation.
Incompatibility with many other mods caused by group system.
Tombstone will not be generated naturally.
Noble zombies cannot hypnotize plants.
Sun shrooms do not grow by time.
Fog invasion didn't see fog.
Umbrella Leaf does not protect surrounding plants.
Zomboss Doll summons are not consumed.
Wooden pickaxe can dig essence ores.
Balloon zombie pathfinding problem will get stuck.
Store close GUI causes items to disappear.
Shield blocking action disappears.
Yeti zombie will not spawn.
Invasion progress bar display problem.
Crash caused by diamond pouncer clip.
Other optimizations and changes.
Increase zombie special item drop rate.
BOSS optimization, appearance no longer kills surrounding plants in seconds, the more plants present, the stronger the boss.
Guide unlocking for steel ingots is no longer anti-human (ingots are only informed of ingot acquisition after they are obtained).
Charmed zombies will not destroy water lilies.
Command display hints and enrich features.
Players in zombie group can bolt zombies with bolts.
Player groups can be changed with commands(/playerstats)
Increase the drop rate of nuts.
Remove some of the enchantments that can be obtained by trading with villagers.
Pumpkin head can't be anti-air anymore.
Optimize the zombie pathfinding AI again, it will go over the fence now.
Limit the number of strange cats.
Zombies will not be slowed down by soul sand and other cubes.
Price reduction for Penny's store.
Corn cannon can no longer climb walls.
Modify light storage sapling recipe to add large light storage saplings.
Cancel the generation of eating zombies.
Change Zomboss Doll summons recipe.
Optimize bouncing zombies bouncing on water.
The vision of plants is limited when invisible zombies invade.
Player's plant level will be automatically synchronized to the plant.
Zombies can pass through some special squares, such as railroad tracks.
Mordecai dragon will be damaged by the explosion of destruction mushroom.
Plant explosion can clear escalator ladders.
Sound effect optimization.
Attack information optimization.
Ice and fire attack effect optimization.
Ground spikes will not be melee attacked by original monsters.
Bungee zombies can carry specific zombies that invaded that day.
Slightly increase the speed of zombies.
Zombies will be immune to all damage caused by blocks.
Zombie water pathfinding AI optimized.
Balloon zombies can be broken by bow and arrow.
Steel ladders have faster climbing speed and modified their recipe.
Handheld zombie dolls will not be grabbed by bungee jumping zombies.
Zombies will not be propelled by water.
Increase the drop rate of zombie special items.
Zombie levels will increase armor.
Invasion command optimization.
Make all zombies support burrowing out of the ground.
Tombstones can no longer be attacked.
Pole vault can be jumped now.