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Hunger Overhaul

Install
*** Supports HarvestCraft, WeeeFlowers and Natura ***
Mod by Iguanaman
maintained by ProgWML6, Alexbegt, Squeek502, and Parker8283

REQUIRES APPLECORE

*** HarvestCraft is highly recommended to get the full experience ***
Minecraft Forum thread

The purpose of this mod is to tweak the hunger mechanics to my liking. My aim here is to make hunger more of a challenge, rather than just a mild annoyance. To compensate I have added a few features that make certain aspects easier (tooltips on food, harvest without having to replant via right click).

This mod is designed for me and represents my personal preferences. That said, I am happy to hear your ideas and comments (especially regarding balance). If I use an idea you suggest, I will credit you.

 


*** Hunger Overhaul is modular, you can disable/modify most features in the config ***

Customizing Hunger Overhaul using JSON configs
A guide to using Hunger Overhaul's JSON config files can be found on the project's Github wiki:

Rebalanced food replenishment values

Unprepared food, such as raw crops or meat replenish half a hunger shank
Cooked crops and meat replenish one full hunger shank
Light meals such (soups, toast, etc) replenish around 2 hunger shanks
Average meals such (baked potato, hamburger, etc) replenish 3-4 hunger shanks
Large meals replenish around 5 hunger shanks
And so on...

Foods from other mods nerfed (1/4 of food value & saturation)
Requires 'modifyFoodStats' and 'modifyFoodValues' to be true
Can be configured with the 'modFoodValueDivider' config setting

Tooltips on food
The tooltip will give you a rough indication of the food value and
saturation value of the food. For example; snack, nourishing meal, etc

New GUI text shown when low on health/hunger
Displays in the top left (health) and top right (hunger) corners
Color coded warning system (White
Can be disabled in the config

Eating food gives a 'Well Fed' effect that boosts health regen
The larger the meal, the longer the effect will last
Light meal (food value 4) = 40 seconds
Meal (food value 7) = 2 minutes
Large meal (food value 10) = 4 minutes
Feast (food value 14) = 8 minutes
The duration stacks, so if you eat 2 meals it will last 4 minutes
The boost increases the speed health replenishes by about 33%
For example, instead of taking 8 seconds to heal a heart it will take 6 seconds
Only affects base health regen (the one based on hunger level)
so if your hunger is low you will still not heal
Only takes effect if 'modifyFoodStats' is enabled in the config

Maximum stack size depends on hunger value of food
The larger the meal, the less you can carry

Eating speed depends on food value
The larger the meal, the longer it takes to eat it
Morsels and snacks can be eaten quicker than in vanilla
Light meals are about the same as vanilla

A few modifications to animals to reduce output
Delay between chickens laying eggs 4x longer (configure with 'eggTimeoutMultiplier')
Breeding timeout delay 4x longer (configure with 'breedingTimeoutMultiplier')
Time a child takes to mature 4x longer (configure with 'childDurationMultiplier')

Crops can be right clicked when fully grown to harvest and replant
Self explantory really. You right click, harvest the produce and the crops remain

Crops only grow during daytime (not in torchlight)
Make sense, right?

Crops take much longer to grow
This, combined with the above make resources more scarce

Crops only give back the planted seeds, no extras
You can still get seeds by punching grass if you need more

HarvestCraft village integration: HarvestCraft food can now be traded
Farmer villagers buy crop produce
Butcher villagers sell high tier foods

HarvestCraft chest loot integration: HarvestCraft food can now be found as chest loot
Includes chests found in dungeons, mineshafts, desert/jungle temples
High tier foods only (large meal and above)
The chance for the items to show may need balancing

Changed the way hoes work
If used on dirt and water is nearby, the dirt will be tilled as normal
If used on grass and no water nearby turns grass to dirt and creates a random seed
Chance of seed depends on difficulty (10-40% per try, configurable)
Can be disabled in the config with 'modifyHoeUse'

Breaking tall grass no longer gives seeds
Can be disabled in the config with 'removeTallGrassSeeds'

Removed recipies for wood & stone hoes
You now need iron before you can get seeds / start that initial farm
Unless you find a village, of course
Can be disabled in the config with 'removeHoeRecipies'

Hoe durability is now 1/5th of vanilla
Iron = 52 uses
Diamond = 314 uses
Configure with 'hoeToolDamageMultiplier'

Effects of bone meal on crops depends on difficulty setting
Peaceful/easy = Similar to vanilla
Normal = Reduced growth effect
Hard = No effect
Can be disabled in the config with 'difficultyScalingBoneMeal'

Constant hunger loss (even when not doing anything)
As time passes, hunger drops (very slowly)
Can be disabled in the config

Hunger value set on respawn (including initial spawn) dependant on difficulty
Peaceful/Easy = Same as vanilla (10 shanks)
Normal = 8 shanks
Hard = 6 shanks
Requires 'modifyFoodStats' to be true
Can be configured in the config with the following settings;
respawnHungerValue (20): The value hunger is set to on peaceful/easy difficulty
respawnHungerDifficultyModifier (4): Amount difficulty will modify the above value
difficultyScalingRespawnHunger(true): Whether difficulty modifies respawn hunger

Health heals while your hunger is above 3 shanks (albeit slower)
So you don't need to eat as soon as you have lost a couple of shanks
It seemed pointless to have a food that restored a large amount of hunger when
you had to stay at max hunger just to heal
Now you can let your hunger drop to around halfway before eating
Healing gets progressively slower as your health gets lower

Low health gives negative effects
Slowness, mining speed slowdown and weakness
The potency of the effect and starts is determined by difficulty setting
Each effect can be individually disabled in the config

Hunger loss and healing rate affected by difficulty
Easy/Peaceful is 75% speed, Normal is 100%, Hard is 150%

Hunger loss speed increased when HarvestCraft installed (33% quicker)
Just because it's much easier to find food

Low hunger gives negative effects
Slowness starts when 3 shanks left and the effect increases as you starve
Mining speed slowdown and weakness also kick in when under 2 shanks

You die instantly when hunger reaches zero
Don't worry, this is compensated by the lower hunger levels taking longer to deplete
 
Modpack Policy
Feel free to use this mod in your modpack.