humancompanions-1.16.5-1.7.4.jar
Curse Maven Snippet
What's new
- Better mod compatibility for weapons the knights and axeguards can use (especially for Epic Knights). They wield weapons based on tags now, so you can make datapacks to edit what weapons they can use. The tags are #humancompanions:axes and #humancompanions:swords
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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