File Details
howlingMoon-1.8-0.9.8.jar
- B
- Nov 26, 2015
- 321.97 KB
- 1.9K
- 1.8
File Name
howlingMoon-1.8-0.9.8.jar
Supported Versions
- 1.8
Updated Forge, make sure you have the recommend version if you get a crash.
Guide Book changes
- Change text font in Guide book. Button font remains the same.
- Button to go back to Table of Contents now goes to previous category instead. A new button is added for Table of Contents.
- Added taming info, minor changes to some other pages.
Added option to toggle between tracking all similar entities and just the one targeted in ability menu.
Added config option for the guide book spawning in inventory.
Werewolf Hunger bar will now disappear while in water.
Can tame werewolves (Currently very basic)
- Must be a werewolf to tame, will become untame if owner is cured of Lycanthropy.
- Tame using a bone, same as wolves. This will change, it is only temporary. The Howling ability will be involved.
- Right clicking on a tame werewolf will open a gui displaying stats and options/commands, only for the owner.
- The behavior of the werewolf is retained but they will not attack the entities they like to snack on unless they are hungry.
- Remember each werewolf is different. Out of animals, villagers, and players, a werewolf may only want to attack some, all, or are even docile.
- A werewolf mob's savagery level is based on what they like to attack. Tamed level 5 savagery werewolves WILL attack non-werewolf players when hungry.
- Savagery level determines amount of natural armor a tame werewolf has. More things will be affected by it next update.
Werewolf mob changes
- Werewolves and Dire wolves can now spawn below y level 60 as long it can see the sky.
- Werewolves are now slightly faster and stronger.
- Now have hunger and savagery level. Currently only takes affect when tamed.
- Some entities now run away from werewolves, based on the werewolf's behavior.
- Multiple Werewolf AI tweaks and bug fixes.
1.8 bug fixes
- Animals and villagers now run from player werewolves at the correct savagery levels.

