Codename: Uncaged v0.9.0
Curse Maven Snippet
What's new
# Hostile Tactics v0.9.0: Uncaged
- Added smart combat replacement for Endermen.
- Endermen now use Hostile Tactics movement and disruption logic while keeping their vanilla teleport feel, water weakness, and carried-block rules.
- Angry Endermen can now escape boats and minecarts after a short readable delay.
- Vehicle escape does not break boats or minecarts.
- Added low-ceiling counter behavior, so 2-block shelters are no longer a perfect shutdown.
- Endermen can stalk shelter edges and pressure openings instead of walking into impossible spaces.
- Added limited ceiling block disruption through the existing world interaction system.
- Block disruption respects `mobGriefing`, config settings, cooldowns, loaded chunks, hardness checks, and protected block tags.
- Hidden targets use last seen or last heard positions, not exact wall-tracked coordinates.
- Water remains a real counter.
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