File Details
(BUGGY BETA) Hooman now 1.20.1
- B
- Apr 15, 2026
- 4.51 MB
- 1.6K
- 1.20.1
- Forge
File Name
hostile_humans_1.20.1-1.4.13-PatreonNames.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
At bottom will be my to do list incase your wondering what is buggy or unfinished aka why this is a beta and not a full release just yet, the full polished version should be out in 2-3 day.
Changelog:
New:
- Ported to 1.20.1!
- Humans now pay attention and sometimes go to sounds, such as block breaking, block placing, various door types closing & opening, explosions and a player or human taking damage!
- You can now give humans any type of armor you want with a datapack, check FAQ for how it works.
- Humans targeting is now more advanced, only 3 humans will melee fight you at a time while the rest of the humans will either follow to watch or stay a distance shooting arrows at the player.
However if you go after a human that is just watching nearby, all bets become off and they all decide to jump you at once.
- Humans can now swim in water, you no longer can just cheese humans by being in water. Skill issue.
- Humans can now open trap doors above them when going up ladders
- Humans no longer focus only 1 target, they can now switch targets during fight if something else is attacking them
- Upon death, armor dropped will be damaged. This fixes players having full perfect diamond armor after fighting tier 2 humans
- Humans now block a bit longer instead of only half a second
- New config options, such as how many times can a human heal, a option to disable battle events/specify which type of event can spawn, if structures should NOT spawn with waystones if the waystone mod is installed, ETC
- Humans now have a 20% to sleep on a bed during night time
- Tier 2 humans have a small chance to eat a golden apple or take a potion before attacking upon seeing you
- Humans heal as soon as they are decently hurt instead of waiting last second with 1 heart
- Humans can now properly interact with doors
- Humans now vary their swing attack, instead of being slow like a zombie they attack more like a actual player
Changes/Fixes
- Women skins have been fixed, some of them had broken textures on their arms
- Fixed Humans not picking up Totem of Undying (They wont pick it up if they have shields though)
- Fixed Humans still holding a potion in their hand after using it. Humans will now also drop an empty bottle if they used a potion
- Fixed axes not giving humans with shield a cooldown like players have
Compatibility related changes
- Villager Names: Deaths will now always state the name of the human that killed you instead of sometimes saying “killed by Human"
To do list aka unfinished
-Fix jumping, they dont know how to jump while running or do crit jumps anymore
-Cap healing to only twice
-Make it rarer for a tier human to drink a water potion when underwater
-Fix swimming behavior
-Add a small chance that when a human spots a player, they will eat a golden apple or strength potion or regen potion or speed potion before attacking the player. They only do this ONCE (Archers/crossbows humans wont be able to do this until they switch to their sword due to the player being too close) Could not get this to work anymore
-Increase chance to run away middle of fight, the default should be flee_hp = 0.15
-Give ONLY tier 2 humans 1% to eat a enchanted goldenapple mid battle instead of run away when low health (If they already don't have this)
-When fleeing, they are supposed to flee first THEN eat, but there is an issue where they eat then run instead
-discord pins, 2 of them about swapping/adding nbt to datapack structure file to fix minor structure issue
-Remove buggy feature where hostile humans sometimes opened a chest to look at it due to being unable to make humans keep a chest open for longer then a half second

