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Hostile Humans

Adds Hostile Humans with structures into your world

File Details

(BUGGY BETA) Hooman now 1.20.1

  • B
  • Apr 15, 2026
  • 4.51 MB
  • 1.6K
  • 1.20.1
  • Forge

File Name

hostile_humans_1.20.1-1.4.13-PatreonNames.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hostile-humans-845401:7932303")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

At bottom will be my to do list incase your wondering what is buggy or unfinished aka why this is a beta and not a full release just yet, the full polished version should be out in 2-3 day.

 

Changelog:

New:

- Ported to 1.20.1!

- Humans now pay attention and sometimes go to sounds, such as block breaking, block placing, various door types closing & opening, explosions and a player or human taking damage!

- You can now give humans any type of armor you want with a datapack, check FAQ for how it works.

- Humans targeting is now more advanced, only 3 humans will melee fight you at a time while the rest of the humans will either follow to watch or stay a distance shooting arrows at the player.

However if you go after a human that is just watching nearby, all bets become off and they all decide to jump you at once.

- Humans can now swim in water, you no longer can just cheese humans by being in water. Skill issue.

- Humans can now open trap doors above them when going up ladders

- Humans no longer focus only 1 target, they can now switch targets during fight if something else is attacking them

- Upon death, armor dropped will be damaged. This fixes players having full perfect diamond armor after fighting tier 2 humans

- Humans now block a bit longer instead of only half a second

- New config options, such as how many times can a human heal, a option to disable battle events/specify which type of event can spawn, if structures should NOT spawn with waystones if the waystone mod is installed, ETC

- Humans now have a 20% to sleep on a bed during night time

- Tier 2 humans have a small chance to eat a golden apple or take a potion before attacking upon seeing you

- Humans heal as soon as they are decently hurt instead of waiting last second with 1 heart

- Humans can now properly interact with doors

- Humans now vary their swing attack, instead of being slow like a zombie they attack more like a actual player

 

Changes/Fixes

- Women skins have been fixed, some of them had broken textures on their arms

- Fixed Humans not picking up Totem of Undying (They wont pick it up if they have shields though)

- Fixed Humans still holding a potion in their hand after using it. Humans will now also drop an empty bottle if they used a potion

- Fixed axes not giving humans with shield a cooldown like players have

Compatibility related changes

- Villager Names: Deaths will now always state the name of the human that killed you instead of sometimes saying “killed by Human"

 

To do list aka unfinished

-Fix jumping, they dont know how to jump while running or do crit jumps anymore

 -Cap healing to only twice

-Make it rarer for a tier human to drink a water potion when underwater

 -Fix swimming behavior 

-Add a small chance that when a human spots a player, they will eat a golden apple or strength potion or regen potion or speed potion before attacking the player. They only do this ONCE (Archers/crossbows humans wont be able to do this until they switch to their sword due to the player being too close) Could not get this to work anymore

-Increase chance to run away middle of fight, the default should be flee_hp = 0.15

-Give ONLY tier 2 humans 1% to eat a enchanted goldenapple mid battle instead of run away when low health (If they already don't have this)

-When fleeing, they are supposed to flee first THEN eat, but there is an issue where they eat then run instead

-discord pins, 2 of them about swapping/adding nbt to datapack structure file to fix minor structure issue

-Remove buggy feature where hostile humans sometimes opened a chest to look at it due to being unable to make humans keep a chest open for longer then a half second