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Hostile Humans

Adds Hostile Humans with structures into your world
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HOOMAN CAN SWIM NOW

File namehostile_humans_1.4.13.jar
Uploaded
Sep 6, 2026
Downloads
1.2K
Size
4.6 MB
Mod Loaders
Forge
File ID
8823144
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hostile-humans-845401:8823144")

Learn more about Curse Maven

What's new

New:

- Ported to 1.20.1!

- Humans now pay attention and sometimes go to sounds, such as block breaking, block placing, various door types closing & opening, explosions and a player or human taking damage!

- You can now give humans any type of armor you want with a datapack, check FAQ for how it works.

- Humans can’t get stuck in boat

- Humans can now swim in water, you no longer can just cheese humans by being in water. Skill issue.

- Humans break cobwebs if stuck in them now!

|Tier 2 Humans have a chance to drink a Water Breathing Potion while underwater- Humans can now open trap doors above them when going up ladders


- Humans no longer focus only 1 target, they can now switch targets during a fight if something else is attacking them

- Upon death, armor dropped will be damaged. This fixes players having full perfect diamond armor after fighting tier 2 humans

- Humans now block a bit longer instead of only half a second

- New config options, such as how many times can a human heal, an option to disable battle events/specify which type of event can spawn, if structures should NOT spawn with waystones if the waystone mod is installed, ETC

- Humans now have a 20% to sleep on a bed during night time

- Tier 2 humans now have a RARE chance to eat an enchanted golden apple or a semi-rarely chance to take a potion before attacking upon seeing you

- Humans heal as soon as they are decently hurt instead of waiting last second with 1 heart. Tier 1 humans will always fight to the death or run away THEN heal.

|Reworked the self healing system, before they barely healed 1 heart.

 

- Humans can now properly interact with doors

- Humans now vary their swing attack, instead of being slow like a zombie they attack more like a actual player

- Fixed Humans have SUPER SPEED when fighting non-player mobs



Changes/Fixes

- Women skins have been fixed, some of them had broken textures on their arms

- Fixed Humans not picking up Totem of Undying (They wont pick it up if they have shields though)

- Fixed Humans still holding a potion in their hand after using it. Humans will now also drop an empty bottle if they used a potion

- Fixed axes not giving humans with shield a cooldown like players have

-WTF Bug Fixes from 1.20.1 Beta:
Fixed Humans freezing when TNT is placed

Humans no longer attack players laying down in bed

Humans now block with shields properly

Humans no longer insta kill players with crit damage

Fixed humans healing then going towards the player but not fighting for a couple seconds

Fixed humans forgetting how to fully reload a crossbow

Fixed tier 1 humans drinking potions

Fixed tier 2 humans drinking a weakness potion for some reason??

Fix humans yeeting into the sky when going from air from swimming

Fix humans turning around on themselves when run jumping 



Compatibility related changes

- Villager Names: Deaths will now always state the name of the human that killed you instead of sometimes saying “killed by Human”

- Fixed Cottage having a floating waystone



 

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