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Hostile Humans

Adds Hostile Humans with structures into your world

File Details

Hooman twerkin- I mean tweaking

  • R
  • Feb 27, 2024
  • 1.66 MB
  • 31.4K
  • 1.18.2
  • Forge

File Name

hostile_humans_1.18.2-1.4.9.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hostile-humans-845401:5139734")
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Learn more about Curse Maven

A bug fix update I had saved for 4 months, I promise a large hostile human update is coming in the future.

In the mean time, please enjoy these bug fixes. I apologize, my laptop is damaged and am looking for a new job :(

I had this update for 4 months because I did not want to update the page until more content was here, not just bug fixes but at this point its unfair to keep this from players.

Changelog

Bug Fixes:

-Fixed the text not properly showing the Human names in chat when they say something.

-When Villager Names mod is installed, the issue is different and the > is simply just spaced away. That is fixed

-Humans dont go up ladders if they don't have a human target (So they don't get trapped in structures going up ladders, it happens sometimes)

-The structure rates are pretty great but slightly spammy, made it overall rarer by a bit so people experiences are better (Spacing: 28 | Seperation: 25 | Put Tower weight to 13)

-Fix the game crashing when you put a Hostile Human spawn egg inside a spawner block

-Fix Human dropping duplicate armor pieces that they pick up. For example, a human will pick up and equip the Netherite chestplate they just got, then die and drop two netherite chestplates.

-Humans are losing sight/interest of the player when a door is closed (but they don't open the door for some reason anyway)