hostile_creatures-2.0.0-forge-1.20.1.jar
Curse Maven Snippet
What's new
I had to remake the whole mod from scratch because I encounterd an error I could not fix. Hopefully this version has no glaring issues.
Added several mobs and removed some others
weapons from the uruk humanoid mobs are work in progress, I wanted uruk to use the shield but could not figure out how to make the shield act like a shield so they will use vanilla for now. unfortunately the weapons dont get rarity with the rarity system mod, I have no clue why. Uruk will spawn in pairs everywhere except is_plains biome, and attack player, skeleton, zombie, and dimetrodon. They have high armor and immune to fire. I want to list all creatures effects and immunabilties but it will take too long.
most of the new mobs spawn in caves. some have spawn y level range of 20 to -30 for example. Each one is different in where they spawn in depth, eldritch seeker is deepest with -45, but will spawn at any y level only in deep dark cave biome, removed his spawns from dark forest since I want that mob to be a miniboss and make it rarer.
listing all the spawn conditions is time consuming just note that most of the spawns are not very common so they wont clutter your world, they will be like a nice suprise in caves when you encounter them.
adjusted spawns to be lower weight across the board except for the only mobs specified as creature which are chiraptor, frilloraptor, crustax, and acanthopholis they all have 140 weight because they share spawns with passive this is to make them appear more frequently. These are the only mobs that will spawn in daytime. I was trying my best to make these mobs catogorized as mob but unfortunatly I learned the hard way after doing a lot of testing that they cant be categorized them as mobs and spawn in daytime, this means they will not get levels with l2 hostility mod. Utaraptor will spawn at night but not in caves.
also special thanks to the sketchfab creatures for thier models.
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