This mod lets you experience horse racing, whether you're a lonely soul who can only play in single-player mode or with lots of friends in multiplayer. This mod lets you experience horse racing. You bet on the entered horses and buy tickets. There are win, place, trifecta, quinella, and show bets, and you win a prize if you win each one.
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Auto Horse Racing MOD User Guide
Minecraft Forge 1.20.1 / MOD Version 1.20.1-1.0.14
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【1. Requirements】
• Minecraft Java Edition 1.20.1
• Minecraft Forge 47.0.0 or later (47.4.0 was used during development)
• Auto Keiba MOD
• Lightman's Currency 1.20.1-2.3.0.4g or later
• Java 17
Place the Auto Keiba and Lightman's Currency JAR files into Minecraft's
"mods" folder and launch the game.
This MOD uses Lightman's Currency money for betting and payouts.
【2. The Easiest Way to Run a Race】
1. Open the "Auto Horse Racing" tab in Creative Mode.
2. Place a "Race Course Creation Block" in a flat, open area.
3. Right-click the placed Race Course Creation Block.
An oval race track will be generated automatically around it.
4. Place the following two blocks on the generated track:
• Race Start Block
• Race Goal Block
5. Place a "Ticket Machine" where players will buy tickets.
6. Run the following command in chat:
/keiba start
7. Betting registration begins.
By default, the registration period is 120 seconds.
8. After registration ends, horses and jockeys race automatically.
Finishing positions are announced after the race.
To run another race, execute "/keiba start" again.
【3. Setting Up the Course】
■ Race Course Creation Block
When right-clicked, it automatically generates a track using the configured size and lane count.
If the block is broken, the track created by that block is also removed.
Creating a new course elsewhere removes the previously auto-generated course.
Example initial course configuration:
/keiba trackconfig 24 12 4
Value meanings:
24 = Horizontal radius
12 = Vertical radius
4 = Number of lanes
After configuring, right-click the Race Course Creation Block to apply the settings.
■ Race Start Block
The reference point where horses begin the race.
Place it manually on the generated course.
At race start, a starting gate is automatically placed near this block.
■ Race Goal Block
The reference point for the finish line.
Place it manually on the generated course.
■ Horse Entrance Gate (Optional)
The position where the entrance presentation begins.
When placed, horses and jockeys move from the entrance gate to the starting area during the betting period.
Jockeys walk slightly ahead of their horses during the entrance sequence and ride the horses during the race.
If not placed, horses spawn directly near the starting area.
【4. Ticket Machine and Buying Bets】
Right-click the Ticket Machine while not holding a betting ticket to open the ticket issuance screen.
1. Select the ticket type.
2. Enter the amount per ticket.
3. Enter horse numbers.
4. Press "Issue".
Press "Add" to add another entry line for the same ticket type.
Press "Delete" to remove an unnecessary entry line.
A maximum of 5 entry lines can be used.
Pressing the Issue button creates tickets for all entered lines at once.
The amount is required for each line individually.
Example:
If you issue 3 lines at 100 currency each,
the total cost is 300 currency.
Input data is stored separately for each ticket type even when switching between ticket types.
Notes:
• Tickets can only be purchased during the betting period.
• You cannot purchase tickets if you lack sufficient funds.
• Betting tickets stack only one per stack.
• If your inventory is full, tickets will drop at your feet.
【5. Types of Betting Tickets】
■ Win (Tansho)
Wins if the selected horse finishes 1st.
Requires 1 horse number.
■ Place (Fukusho)
Wins if the selected horse finishes in the top 3.
Requires 1 horse number.
■ Wide
Wins if both selected horses finish in the top 3.
Requires 2 horse numbers.
Order does not matter.
■ Trifecta Box (Sanrenpuku)
Wins if the selected 3 horses finish 1st through 3rd.
Requires 3 horse numbers.
Finishing order does not matter.
■ Trifecta (Sanrentan)
Wins if you correctly predict 1st, 2nd, and 3rd place in exact order.
Requires 3 horse numbers.
【6. Claiming Payouts】
After race results are finalized, hold your purchased betting ticket and right-click the Ticket Machine.
• Winning ticket:
Lightman's Currency money is paid out and the ticket disappears.
• Losing ticket:
A losing message is displayed and the ticket disappears.
• Before results are finalized:
No settlement occurs and the ticket remains.
There is no dedicated payout

