promotional bannermobile promotional banner

Horse Powered

Hand-cranked and animal-powered machinery focusing on early game grinding, chopping, pressing, drying, and crushing. Leash horses, donkeys, or llamas to automate the line or generate Forge Energy. Data-driven recipes with full JEI, EMI, and Jade support.

File Details

horsepowered 26.1.2-3.10.0

  • R
  • May 22, 2026
  • 469.10 KB
  • 12
  • 26.1.2
  • NeoForge

File Name

horsepowered-26.1.2-3.10.0.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:horse-powered-1408330:8127746"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Horse Powered 3.10.0

Gameplay Changes

  • Animal Trap bait now drains over time (issue #14): captured animals consume bait to keep producing drops. Every 2.5-minute drop cycle rolls a chance to consume one bait, and the cycle pauses if the bait slot is empty. Hoppers can keep traps fed unattended; the bait slot accepts matching bait even after capture, but rejects anything that doesn't match the captured species.
  • Bait consumption is per-recipe: every horsepowered:trapping recipe carries its own baitConsumed (boolean) and baitConsumeChance (0.01-100.0 percent) fields. All nine built-in recipes (cow, pig, sheep, chicken, rabbit, goat, mooshroom, strider, salmon) ship with baitConsumed: true and baitConsumeChance: 10.0, so one bait fuels roughly ten drops on average. Pack makers can dial each recipe independently. See README.md for the full schema.

Documentation

  • README documents the horsepowered:trapping recipe type with a full example covering the new bait-consumption fields.
  • Animal Trap GuideMe page updated to describe the new ongoing-feeding behavior in-line with the rest of the usage steps.
  • Trimmed every GuideMe page (Hand Grindstone, Horse Grindstone, Chopping Block, Horse Chopper, Horse Press, Horse Powered Generator, Granite Anvil, Drying Rack, Flint and Tinder, Horse Path & Speed, Work Saddle, Creative Battery) to a player-focused style: removed in-page recipe tables, internal-mechanism explanations, and datapack/JSON authoring sections. Recipe listings now point to JEI/EMI.