File Details
horsepowered 26.1.2-3.10.0
- R
- May 22, 2026
- 469.10 KB
- 12
- 26.1.2
- NeoForge
File Name
horsepowered-26.1.2-3.10.0.jar
Supported Versions
- 26.1.2
Curse Maven Snippet
Horse Powered 3.10.0
Gameplay Changes
- Animal Trap bait now drains over time (issue #14): captured animals consume bait to keep producing drops. Every 2.5-minute drop cycle rolls a chance to consume one bait, and the cycle pauses if the bait slot is empty. Hoppers can keep traps fed unattended; the bait slot accepts matching bait even after capture, but rejects anything that doesn't match the captured species.
- Bait consumption is per-recipe: every
horsepowered:trappingrecipe carries its ownbaitConsumed(boolean) andbaitConsumeChance(0.01-100.0 percent) fields. All nine built-in recipes (cow, pig, sheep, chicken, rabbit, goat, mooshroom, strider, salmon) ship withbaitConsumed: trueandbaitConsumeChance: 10.0, so one bait fuels roughly ten drops on average. Pack makers can dial each recipe independently. SeeREADME.mdfor the full schema.
Documentation
- README documents the
horsepowered:trappingrecipe type with a full example covering the new bait-consumption fields. - Animal Trap GuideMe page updated to describe the new ongoing-feeding behavior in-line with the rest of the usage steps.
- Trimmed every GuideMe page (Hand Grindstone, Horse Grindstone, Chopping Block, Horse Chopper, Horse Press, Horse Powered Generator, Granite Anvil, Drying Rack, Flint and Tinder, Horse Path & Speed, Work Saddle, Creative Battery) to a player-focused style: removed in-page recipe tables, internal-mechanism explanations, and datapack/JSON authoring sections. Recipe listings now point to JEI/EMI.

