horrrs_pvz-2.1.0-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Horrrs' Plants vs Zombies 2.1.0 Changelog
(since 2.0.0 · Minecraft 1.21.1 / NeoForge)
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## New content
### Flowerpot Car (new item + recipe)
A **patch of grass that walks**. Plant something on it and the plant follows you around — the flower pot has become a vehicle.
- **How to plant**: hold a plant card and **right-click an empty car**; the plant goes into the pot. One plant per car.
- **Follow / stay**: **right-click the car with an empty hand** to toggle between following you and staying put (a message confirms the switch). While staying, it will not run off even if enemies come close.
- **Teleports if left behind**: beyond 24 blocks it teleports to your side, like a tamed wolf.
- The car regenerates 1 HP every 2 seconds, backs away from approaching enemies, and keeps its distance from other cars instead of piling up.
### Garlic (52nd plant)
- **40 HP, 0 armour, no attack** — a pure distraction plant.
- **Taunts**: enemies within **2.5 blocks** prefer to chew on it (same rules as the wall-nut).
- **When bitten, it pushes that attacker back 5 blocks** — only the one that bit it, pushed away from the garlic.
- The garlic card has been added to the **Guard** card pack and to the all-plants pack.
### 6 new universal perks
Rollable at the plant upgrade table, usable by every plant:
| Perk | Effect (per level) |
|---|---|
| **Omni** | Attack +0.5, armour +1, max health +2 |
| **Tank** | Max health +4, armour +2, attack −1 |
| **Berserk** | Attack +2, max health −4 (never drops below 1) |
| **Undying** | Grants one "cheat death": when killed, spend a charge to survive with brief invulnerability. **Spent charges stay with the plant** — picking it up with the glove and replanting does not refresh them |
| **Parasite** | Chance to drop a fresh card of that plant when it kills something (2%, +2% per level) |
| **Hellfire Cannon** (special) | Chance for a shell to become a hellfire shell: double explosion damage plus a sea of fire on the ground (20%, +20% per level) |
Each of the six has its own **upgrade cost** (data-pack driven, so you can tune it).
### The plant upgrade table is easier to keep
- It can now be **mined with a pickaxe** and drops itself when broken (it used to drop nothing).
## Balance and quality of life
- **Eight chance-based perks now trigger at 20% instead of 10%** (+20% per level, guaranteed at level 5):
Turbo Pea, Tracking Star, Lightning, Double Blast, Sun Gorge, Sun Shot, Toxic Spore, Deep Freeze.
- **Sun Gorge buffed**: on top of the giant sun, it now also **restores the plant to full health**.
- **Chompiranha**: gains +2 max health for each enemy digested, and the newly gained health is now actually filled (Sun Gorge healing now happens *after* the maximum increases).
- **Spikeweed / Spikerock**: use a dedicated spike damage type — no knockback and no aggro from hits.
- The new content is wired into the creative inventory and the relevant tags.
This mod has no additional files

