horrifyinglanterns-1.0.5.jar
Curse Maven Snippet
What's new
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.5] - 2026-06-30
//github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#105---2026-06-30" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#105---2026-06-30" aria-label="Permalink: [1.0.5] - 2026-06-30">- Venom Fang Lantern: A new cursed lantern glowing with a sickly green light.
- Poison AOE Ability (Key: V): Releases a toxic cloud inflicting Poison II on all nearby living entities within an 8-block radius for 10 seconds.
- Spider Pacification Ability (Key: B): Calms nearby spiders, dropping their aggression and causing them to flee from the player in fear.
- Ownership System: Lanterns now automatically bind to the first player that uses them. Only the true owner can toggle the lantern or use its abilities.
- Minion Alliance: Player-owned entities (like Servants and Dark Ones) are strictly allied with their owner and each other. Friendly fire from the owner is entirely prevented.
- Creeper Repellent: The terrifying aura of lit lanterns naturally scares away any Creepers that get too close.
- Auto-Extinguish: Lit lanterns now automatically extinguish themselves after a configurable amount of in-game minutes to maintain gameplay balance.
- Config Option: Added
Auto-Extinguish (Mins)setting to the in-game configuration screen (defaults to 10 minutes).
- Servant of the Dark Heart Overhaul: Entirely rebuilt the servant AI and spawning mechanics (
ServantSpawnHandler):- Servants now dynamically spawn based on the exact quantity of dropped lanterns when an owner's inventory is full.
- Implemented a priority queue that serves players who dropped the most lanterns first.
- Designed 4 custom AI goals so servants will actively seek out dropped lanterns, pick them up, follow the player, and gracefully return them (with a poof particle effect) as soon as inventory space frees up.
- Comprehensively updated Wiki documentation, API Guide, Guidelines, and README to reflect the new API additions, Ownership systems, and Venom Fang features.
- Re-equip Animation Glitch: Overrode
shouldCauseReequipAnimationto prevent the lantern from rapidly bobbing/re-equipping visually in first-person mode every tick while its internal NBT data updates.
- Removed the old
TetherHandlerandLanternStoragefeatures (including Ender Chest manipulation and drop-prevention) to transition cleanly to the strict Ownership & Servant dynamic-spawning system.
[1.0.4] - 2026-06-23
//github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#104---2026-06-23" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#104---2026-06-23" aria-label="Permalink: [1.0.4] - 2026-06-23">- Community Support: Created
ISSUE_TRACKER.mdwith contribution guidelines, reporting rules, and issue labels. - Custom Sounds: Integrated new atmospheric sounds for Dark Ones and Servants of the Dark Heart.
- Added
minion_idle(breathing) andminion_attack(random screech) sound events. - Added localized subtitles for minion sounds.
- Added
- Updated
README.mdto include custom sound documentation and links to the issue tracker.
- Set the breathing sound as the death sound for both Dark Ones and Servants of the Dark Heart.
- Fixed a bug where lanterns would duplicate if the player died in a different dimension than their current one.
- Improved tethering logic to ensure lanterns are properly removed from the world after being returned to the player.
- Fixed an issue where custom sounds were not playing due to incorrect file naming conventions.
[1.0.3] - 2026-06-22
//github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#103---2026-06-22" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#103---2026-06-22" aria-label="Permalink: [1.0.3] - 2026-06-22">- Servant of the Dark Heart: A new tamable, flying, and invulnerable entity that carries tethered lanterns for the player when their inventory is full.
- Automatically summoned when a tethered lantern is dropped (e.g., from a broken chest or manually tossed).
- Displays the carried lantern in hand with a unique animation.
- Automatically returns the lantern to the player's inventory when space becomes available.
- Always displays its nametag above its head.
- Lantern Tethering Enhancements:
- Prevented lantern storage in Ender Chests to ensure dark energy remains within the physical world.
- Improved logic for returning tethered items to owners upon death or world events.
- Added carrying animations and inventory support for the Servant of the Dark Heart.
- Removed the experimental "Tethered Heart" GUI and related configuration settings.
- Increased default lantern storage reliability.
[1.0.2] - 2026-06-20
//github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#102---2026-06-20" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#102---2026-06-20" aria-label="Permalink: [1.0.2] - 2026-06-20">- New
SUMMONandWRATHability types for Dark Skies Lantern. - Modular ability system using
BaseAbilityclasses. - API base classes:
BaseEntity,BaseLivingEntity,BaseEntityRenderer,BaseLivingEntityRenderer, andBaseKeyMapping. - Standardized action bar feedback for all abilities and cooldowns.
- Refactored
DarkSkiesLanternItemto use the new Summon and Wrath abilities. - Relocated and renamed existing Dark Skies Lantern logic to align with new ability types.
- Updated
LanternBaseItemto include an internal ability registry for easier extension. - Moved ability feedback (cooldowns, status) from network packets to item/ability classes for better encapsulation.
[1.0.1] - 2026-06-20
//github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#101---2026-06-20" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#101---2026-06-20" aria-label="Permalink: [1.0.1] - 2026-06-20">- AGPL-3.0 license file and headers.
- Comprehensive wiki documentation covering lanterns, abilities, models, recipes, and advancements.
- Project README with license details.
- Improved lighting system by implementing a custom solution.
- Refactored codebase to remove unused legacy entity, handler, and client-side classes.
- Cleaned up legacy lantern features.
[1.0.0] - 2026-06-20
//github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#100---2026-06-20" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/horrifyinglanterns/blob/master/CHANGELOG.md#100---2026-06-20" aria-label="Permalink: [1.0.0] - 2026-06-20">- Initial release of Horrifying Lanterns.
- Spooky lantern items with unique abilities.
- Network packets for lantern toggling and abilities.
- Player animation and lighting handlers.
- Language support (en_us).
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