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Hordium

Hordium adds fully datapack-driven raids. Create custom raids with JSON only—no Java required.
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hordium-1.0.2.jar

File namehordium-1.0.2.jar
Uploader
SkyHantSkyHant
Uploaded
Jul 17, 2026
Downloads
19
Size
69.3 KB
Mod Loaders
NeoForge
File ID
8453248
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:hordium-1611188:8453248"

Learn more about Curse Maven

What's new

New:

  • Added the "Undead Army" raid (undead_army) — 5 waves, ~163 mobs, zombies/skeletons with armor and weapon progression from stone to diamond, riders on zombie/skeleton horses (+20 HP, 0.5 speed), witches, enchanted bows (Power/Flame).
  • follow_range in raid JSONs now supports three explicit states: "auto" (= raid radius), "none"/null (vanilla behavior), a number (fixed value for all mobs). Enabled ("auto") on all three standard raids.

Fixes:

  • Mounted mobs (riders) no longer stand still — the horse deliberately never took a target so it wouldn't fight the rider for control, but the rider itself was never given the goal to move toward the raid center, so nothing was actually steering the horse.
  • Mobs with ranged weapons (archers, crossbowmen, witches) now also head to the raid center, not just melee units — the raid-center convergence goal was losing priority to these mobs' own built-in vanilla goals (sun-avoidance, witch random wandering, etc.).

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