hordium-1.0.1.jar
Curse Maven Snippet
What's new
Added
drop_chances: raid-wide equipment drop chance control — set to"none"to disable all drops, or a number to apply one chance to every slot. Per-mob NBT still overrides it.units: reusable mob presets local to a raid file — define an entity + NBT loadout once, reference it from any wave by name.- Liquid-aware spawning:
spawn_on_groundandspawn_on_liquids/liquidskeep mobs from spawning in water, lava, or modded fluids (or restrict a raid to liquids only). - New bundled example raid: Bone Legion.
Fixed
- Mobs could still spawn on a liquid even with
spawn_on_liquidsset to deny, if the spawn ring search failed to find dry ground and silently fell back to an unchecked position. - Fixed raids restarting after rejoining the world.
Changed
- Bundled example raids no longer depend on optional mods (
musketmod,tinyskeletons) — muskets swapped for bows, modded baby skeletons swapped for regular ones. Vanilla baby zombies kept as-is.
This mod has no additional files

