Horde Intelligence

An AI-overhaul mod that links vanilla monsters into a single, coordinated hivemind using server-side signaling.

File Details

Horde_Intelligence_tps_fix-1.3.2-Forge-1.20.1.jar

  • R
  • May 26, 2026
  • 757.23 KB
  • 19
  • 1.20.1
  • Forge

File Name

Horde_Intelligence-1.3.2-Forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:horde-intelligence-1548322:8149061")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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📋 Changelog: Horde Intelligence Update

Changes:

  • AI Pathfinding Refinement: Replaced manual vector-based movement with native Minecraft pathfinding for smoother navigation. Spiders can now properly climb walls and navigate complex terrain without getting stuck.

  • Performance Optimization: Significantly reduced Tick-Per-Tick (TPS) impact. Heavy AI calculations (target acquisition and sight checks) are now optimized to prevent server strain.

  • Hitbox Logic Fix: Fixed the "phantom reach" issue. Melee attacks are now properly synced with hitboxes; spiders must be in direct contact with the player to deal damage.

  • Class Ability Balancing: Adjusted cooldowns and behavior for Weaver, Jumper, and Spitter classes to ensure fair combat encounters.

⚠️ Performance Note: While the tick overhead has been significantly lowered, please be aware that having a large number of these active spiders in heavy modpacks may still cause performance degradation if your server lacks proper optimization. If you experience TPS drops, we highly recommend using performance-enhancing mods (such as Lithium or Starlight) to help the server manage the increased AI load efficiently.