Description
v0.2.1
HOPL Weapons includes some new weapons for you to use, each with their own stats and unique traits
Available in all 6 vanilla tiers
Currently Implemented
Dagger: Deal additional damage when attacking enemies from behind
Club: Slows enemies hit
Sling / Sling Bullets: Really cheap low-damage ranged weapon
In Progress
Dart: A cheap throwable item used when you need ranged damage in a pinch
Greataxe: A large 2-handed axe that deals massive damage but is difficult to use
Greatclub: A 2-handed version of the club that deals more and knocks back enemies within the cleave range
Halberd: A long-range 2-handed weapon, great for cleaving enemies at a distance
Handaxe: A dual-wieldable axe that can also be thrown. Deals additional damage at low health
Light Hammer: A low damage dual-wieldable weapon that can be thrown. Slows enemies hit for a short time when thrown.
Mace: A higher damage club with less of a slow effect
Morningstar: An expensive high damage spiked weapon that causes a bleed effect on enemies hit
Quarterstaff: May be used 1-handed or 2-handed (Automatic if nothing in off-hand). Cheap weapon, great when tight on resources
Rapier: Quick sword, great for getting a ton of hits in
Scimitar: A medium damage sword that gets stat boosts while mounted (While riding a horse or on a boat)
Shortsword: A faster version of the oadsword that may be dual-wielded
Sickle: A combat version of the hoe
Spear: Long ranged single target damage. May also be thrown
Warhammer: Great 2-handed weapon, deals large amounts of damage to armor when hit
Warpick: Good damage armor-piercing weapon
Whip: Quick long-ranged weapon that may be dual-weilded, causes no knockback
Blowgun / Blowgun Needle: A ranged weapon crafted from bamboo, it's needles can be created with potion effects
Longbow:Sits somewhere between the vanilla bow and crossbow in terms of damage and speed
Art for these items are already created, they still need to be implemented into code, this includes recipes and special functionality. The description below is the currently planned scope of the weapon and may change by the time it is released.
Ideas
Flail: A spiked ball on the end of a chain, The more momentum it has, the more damage it deals. Can also attack entities around corners
Lance: Long-ranged polearm only usable on horse-back
Pike: Anti-calvary weapon that deals high-damage to mounted entities but low damage otherwise
Net: Stops enemies hit, they must attack the net in order to escape















