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Homing Missiles [IA]

Aircraft-mounted rockets and guided missiles for Immersive Aircraft, with lock-on targeting, flares, chaff, warning systems, multiple warheads, and combat effects.
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[NeoForge - 1.21.1] Homing Missiles - 3.2.1.jar

File name[NeoForge - 1.21.1] Homing Missiles - 3.2.1.jar
Uploader
Crabb4nCrabb4n
Uploaded
Oct 4, 2026
Downloads
131
Size
1.2 MB
Mod Loaders
NeoForge
File ID
9060690
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:homing-missiles-1612869:9060690"

Learn more about Curse Maven

What's new

Homing Missiles 3.2.1
Fixes
Fixed an integer overflow that prevented in-flight countermeasure scanning from ever starting.
Each decoy in a burst now gets an independent, stable diversion threshold. Decoys are reconsidered as position and timing improve, without endlessly rerolling unchanged geometry.
Enforced decoy visibility and spherical effective range. Wrong-type and obstructed decoys cannot distract a seeker.
Enabled chaff against the current entity/player seeker profiles; flares remain specific to aircraft seekers.
Separated client/server weapon selection, fire-mode selection and threat caches, preventing matching entity IDs from contaminating authoritative state in an integrated server.
Made target-cycle requests one-shot, cleared expired obscured tracks, and prevented an old target's launch authorization from transferring to a replacement.
Kept line-of-sight sample points inside living targets' and decoys' hitboxes, including crouching players; missile visibility checks originate at the missile, and nested aircraft passengers are recognized consistently.
Prevented guided launch without a current, visible lock; no ammunition is spent on rejected attempts.
Rejected empty/stale client snapshots instead of displaying a phantom locked state.

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