hollowscobblemon-1.0.0.jar
Curse Maven Snippet
What's new
Legendary Hunts
- Added a full Legendary Hunts advancement tab (separate from Trainer Ranks)
- Unlocks at Research Rank VI
- Full hunt lines including Tomb of the Giants, Island of Finality, Laboratory Containment Unit, Mirage Island, Witch Tree of Welfare, Mount Consumattio, and all individual legendary quests (Regis → Creation Trio / Arceus and everything in between)
- Each hunt now has Start → Progress → Completed advancements
- Progress only counts after a hunt is started
- Only one active hunt at a time
- Prerequisite chains enforced (e.g. Regigigas requires the other Regis first)
- Objectives support type catches, type defeats, move usage, species catches, total defeats, and item turn-ins
Quest Commands
/startquest <hunt> [player]— operators only (permission 2+)/startquest turnin <hunt>— players turn in required items/legendaryquest <hunt>— view quest progress (only if started; blocked after completion)
Quest UI
- Added a Legendary Quest progress screen (same style as Research)
- Removed the blue full-screen tint
Hub Polish
- Mount Consumattio — Legend Plate — “Traverse into the Stage of the Gods.”
- Laboratory Containment Unit — Iron Block — “Who got the Observatory code?”
- Mirage Island — Liechi Berry — “Now you see me... now you dont!”
- Witch Tree of Welfare — Power Herb — “Where the Deities of Nature reside.”
- Island of Finality — End Crystal — “Prove yourself worthy after beating Path of Finality”
Quality of Life
- Jukeboxes now loop the inserted disc until removed
- Locked research items no longer visually vanish when used
- Battle Debug button (battle UI only) to force-end softlocked battles
- Fixed obedience softlock when only over-cap Pokémon remain
- Improved party enforcement / locked-slot feedback
Commands
Players
/legendaryquest <hunt>/startquest turnin <hunt>
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