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Hollowreach herbalism/alchemy/ability's

this is my custom mod adding back the features or rustic and other mods and this mod is needed for my modpack hollowreach which is rlcraft ported to 1.20.1
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hollowreach-0.3.0.jar

File namehollowreach-0.3.0.jar
Uploader
Birdman311Birdman311
Uploaded
Aug 18, 2026
Downloads
13
Size
829.3 KB
Mod Loaders
Forge
File ID
8674231
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hollowreach-herbalism-alchemy-abilitys-1647529:8674231")

Learn more about Curse Maven

What's new

0.3.0

Everything the visual layer was missing, plus four bugs that shipped in 0.2.0 without ever working.

Added

  • Blood on your screen when something hits you. One to three splatters at random positions and rotations, scaled by how hard you were hit, fading over about two seconds. Drawn under the crosshair and hotbar so it never covers your HUD.
  • Dust kicked up as you move through sand, red sand, gravel, snow, powder snow, soul sand or any concrete powder — tinted the colour of whatever is underfoot, and half again as much when sprinting. The tint comes from the block's own map colour, so modded sands work with no per-block list.
  • Sneak + right-click a plank block to whittle it into sticks — 1 with an axe, 2 with a saw, matching No Tree Punching's own grid recipes.
  • Icons for Parasites, Potion Sickness, Antidote and Cleansing. All four shipped in 0.2.0 with no sprite at all, so they rendered as the pink-and-black missing-texture square.

Fixed

  • Parasites almost never fired. The handler skipped any application where Thirst was already active — but Thirst lasts 30 seconds, so every drink after the first was a refresh and got discarded. Roughly 94% of all rolls were thrown away; 50 drinks in a row produced about three real chances.
  • Every potion carried untreated water's illness risk. Vanilla Healing, Regeneration and Fire Resistance, and all 21 of this mod's brews, had a 75% chance of inflicting Thirst and an 11% chance of Parasites. The guard meant to prevent it could never run: potions stack to one, and the stack is emptied before the check happened. It now reads the potion's NBT, which survives.
  • Potion Sickness could hand out Parasites. Its pool of harmful effects included Tough As Nails' Thirst, and applying that triggered the parasites roll — routing around the exclusion written to prevent exactly this. It could also draw itself, turning a two-second penalty into a sixty-second one.
  • The new planks-to-sticks path was dead on arrival. It tested against minecraft:sticks, a tag that does not exist in 1.20.1, and built the crafting grid vertically when the stick recipe is horizontal. Both fixed in the same release that introduced it.

Changed

  • Parasites chance raised from 10% to 15% — with untreated water's 75% illness roll, that is about 11% per drink.

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