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Hollowmancy

Rise from mundane to Archmage through spells, rituals and familiars, then cross into the Hollow, a dimension that has been listening for a long time.
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2_spellbook.png

Description

Hollowmancy

Something is wrong with the world. A storm-struck shard hums when you hold it, and the silence between the stars is a little too quiet. Hollowmancy is a magic mod about following that thread, from a mundane player who has never cast a spell to an Archmage, and then past the veil into the place the silence comes from.

Everything is explained in the Arcane Journal, which you receive the moment you awaken.

Seven stages of magic

Mundane, Awakening, Apprentice, Arcane Arts, Mastery, Ascension, Archmage. Each stage opens new spells, rituals and places to go, and each is earned by doing something in the world.

Spells

  • Two dozen spells across six schools: General, Elemental, Warding, Divination, Nature and Forbidden
  • Every spell grows through four tiers, cheaper and faster each time
  • At tier IV, an Archmage's six signature spells gain legendary forms: Storm Crown, Phoenix Volley, Bastion, All-Seeing, Font of Life and Singularity
  • Craft your own spells from runes and scrolls
  • A Spellbook to learn and prepare spells, a spell wheel, and quick-cast slots
  • Forbidden magic is powerful, and it leaves corruption behind

Rituals, familiars and wands

  • Build candle-and-crystal circles around a Ritual Altar to infuse artifacts, fuse armour and call bosses
  • Bind one of five familiars: the Owl, the Wisp, the Golem, and from the Hollow, the Crystal Moth and the rideable Glimmerhorn. Each grows with your bond
  • Wands grow with use through five levels of mastery, and look the part as they do

Gear and machines

  • Arcanist's garb, with fused and Hollow-crafted upgrades
  • Artifacts, charms, holy water and arcane tools
  • Mana machines: the Research Table, Infuser, Research and Verdant Engines, Mana Battery, Mana Conduit and Mana Beacon

The Hollow

At Ascension you can step through the veil into the Hollow: a dimension of six biomes, each with its own music and ambience, and creatures found nowhere else.

  • Ruined observatories, towers, vaults and a sunken library
  • Morvane's floating castle, held by his Revenant Guards and his keeper of keys, Sir Aldric
  • No vanilla mobs. Everything in the Hollow belongs there

Bosses

The Hollow Sovereign, the Amethyst Colossus, Sir Aldric the Castellan, Morvane the Revenant King, the Leviathan of the Mirror Sea, and the Listener at the end of it all. Archmages can call the Echo of the Listener to fight it again, harder, for the Archmage's Staff.

In the Overworld, wizards wait in their towers.

Also

  • Original sounds and music
  • A full advancement tree to work through
  • JEI and Jade support
  • Config options for spawn rates, landmark frequency, wand mastery speed, particle density and reduced flashing
  • Text is in a language file, ready for translation

Requirements

  • Minecraft 1.21.1 with NeoForge
  • Patchouli (required, for the Arcane Journal)
  • JEI and Jade are optional

Hollowmancy is released under the MIT license.

Hollowmancy Team

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