Hollowed
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Something is spreading through the world, hollowing out everything it touches. This is an early alpha. Expect bugs, expect placeholder art, expect things to change under you between versions — but the core loop is playable, and it's getting more finished every build.
The Hollowing
A creeping status effect that spreads through contact with the corruption's monsters. It builds up over time and, once maxed out, stops going away on its own — the only ways out are dying or brewing a Cleansing Stew from Hollow Essence. There is no ignoring it forever.
The corruption itself moves through four stages, from the first quiet signs (a whisper here, an animal that won't move) to full infestation — villagers replaced, Void Grass spreading across the world, and something finally answering from below.
Finished and ready to fight
- Vein Crawler — a spider-sized parasite that latches onto you and drains health. Always hostile, day or night. Complete model, texture, and animation set.
- Hollowed Wanderer — slow, relentless, and not alone: spot one and it screams for help, pulling every idle Wanderer nearby into the chase. Complete model, texture, and animation set (idle, walk, attack, the call for backup).
- Voidshade — light-averse and nearly unkillable by normal means; it heals back from lethal damage instead of dying; only Void Torches can finish it off for good. Complete model, texture, and animation set (idle, flee, attack, and a distressed pulse while it's running from the light).
Also in this build
- The Watcher — freezes the instant it's in your field of view, closes the distance the moment you look away, and kills in one hit if it catches you. Real model and texture; no animations yet, so it renders in a static pose for now.
- The First Hollowed — the stage-4 boss, waiting at the bottom of the Void Rift. Full attack/slam/ranged moveset already wired up; final model and texture still pending.
- 4 named, one-time story encounters tied to each stage, each carrying a piece of the lore forward (and each dropping a page of it when you find or defeat them). Currently reusing their base mobs' art.
The world remembers
- A 4-stage corruption system that advances on its own every few in-game days (or however long you last).
- Two structures: an Abandoned Camp you can stumble onto while exploring, and a scripted Void Rift that opens somewhere in the world once the corruption reaches its final stage — a full ritual chamber built around the boss fight, not just a marker.
- 5 lore books tracking the story of what happened here, each dropping exactly once per world.
- A dedicated Hollowed creative tab with every block and item in one place, for anyone who wants to build with the aesthetic without fighting for it first.
Also included
- Hollow Eye — an Eye of Ender analog that homes in on the Void Rift instead of a stronghold, with its own shatter chance.
- Cleansing Stew, Void Torch (now with a wall-mounted variant), Void Shard as a one-of-a-kind completion reward, and the full Void Grass/Stone/Stone Bricks/Sealed Rift block set for building with the theme.
Roadmap
- Final models, textures, and animations for The Watcher, The First Hollowed, and the 4 named story mobs.
- Continued balance passes as more of the mod gets real playtesting.
- More world-progression events and polish as stages get fleshed out further.
This is very much a work in progress, built and rebuilt in the open — if something's broken, unbalanced, or just doesn't feel right, say so. That feedback is most of what's driving what gets fixed next.