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Holdfast Factions - Land Claims, Upkeep & Warzones

Form factions, claim chunks through a Territory Table, pay upkeep, setup safezones and warzones, and fight wars.
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holdfast_factions-neoforge-1.0.1.jar

File nameholdfast_factions-neoforge-1.0.1.jar
Uploader
Xmat5Xmat5
Uploaded
Oct 6, 2026
Downloads
1.4K
Size
512.1 KB
Mod Loaders
NeoForge
File ID
9084289
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:holdfast-factions-1587485:9084289"

Learn more about Curse Maven

What's new

Holdfast Factions 1.0.1

Land and upkeep

  • 3 day grace. The grace period before unpaid land is released is now 3 real days (72 hours) by default, down from 5 days. It is set by graceHours, which replaces graceDays.
  • Rising upkeep (optional). [upkeep] costTiers prices each chunk in order. The first chunk costs the first number, the second chunk the second, and every chunk past the end of the list costs the last number, for example [2, 2, 4, 4, 6, 8]. The list is empty by default, so every chunk keeps costing costPerChunk. The Territory Table's times and payments use the same prices.
  • Clearer message when a faction has no core. A faction with no core table when its grace ran out used to lose all its land with only a generic "upkeep short" message. It is now told that it had no core table, how many chunks were released, and to place a Territory Table.

Depth

  • Depth. Every chunk of faction land now has a depth: the number of chunks of the same faction in a straight line north, south, east or west (the shortest of the four) before the land stops being theirs. Edge chunks are depth 0, the ring inside them is depth 1, and so on. The Territory Table map prints the depth on each chunk and shows it when you hover. /territory diagnose reports it too.
  • Blast survival. Explosions inside faction land now leave some blocks standing, by depth. By default every block in an edge chunk is destroyed as before, about half the blocks in depth 1 survive, and everything deeper is immune. The core table is never protected, so a blast that reaches it still releases all of the faction's land.
  • Open outer ring. Anyone can place and break blocks in depth 0 chunks of a faction's land. The core table cannot be broken by hand there.
  • TNT. Anyone can place and light TNT anywhere in faction land.
  • Depth only applies to faction claims. Safezones, warzones and personal claims are unchanged.

Config (territory-server.toml)

  • graceDays is replaced by graceHours (default 72, 0 releases immediately). Servers that changed graceDays must set graceHours again.
  • [upkeep] costTiers (default empty, which means the flat costPerChunk). costPerChunk = 0 still turns upkeep off.
  • New [depth] section:
    • enabled (true) turns all of depth off.
    • blastSurvival ([0.0, 0.5, 1.0]) is the chance a block survives an explosion at depth 0, 1, and 2 or deeper. An empty list turns blast survival off.
    • openOuterRing (true)
    • allowTnt (true)

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