Hive Collective

The night will undergo a transformation when the full moon arrives!

File Details

HiveCollective-1.3.0

  • B
  • Jul 9, 2026
  • 694.87 KB
  • 9
  • 1.20.1
  • Forge

File Name

hive_collective-1.3.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hive-collective-1604201:8402695")
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Hive Collective - v1.3.0 Changelog‌

A comprehensive refactor and feature expansion for the night-time survival challenge mod. This update focuses on command centralization, code optimization, stability improvements, and new gameplay controls for server administrators.


Core System & Commands Rework‌

Unified Command Hub‌: All administrative commands have been consolidated under the /hivecollective root command for better organization and ease of use.

  • /hivecollective forcedtrigger - Forces the next night to be a Hive Collective night.
  • /hivecollective endevent - ‌NEW‌: Immediately ends the currently active Hive Collective night, progressing the event count.
  • /hivecollective spawn <x y z> - ‌NEW‌: Manually triggers a monster spawn wave at the specified X, Z coordinates (Y is auto-calculated), following your config rules. Perfect for testing or custom events.
  • /hivecollective gaze <player> - Forces the "gaze" effect on the specified player. (Moved from standalone /gaze).
  • /hivecollective occurredtotal - ‌Subcommands expanded‌:
    • query - ‌NEW‌: Queries the total count of Hive Collective nights that have occurred.
    • add <count> - ‌NEW‌: Adds the specified number to the total event count.
    • set <count> - Sets the total event count (previously /occurredTotal).

Multi-Language Command Feedback‌: All command success/error messages now use the in-game language system, fully supporting localization files.


New Features & Gameplay Changes‌

  • Expanded Dimension Support‌: Hive Collective events can now occur in ‌The End‌ dimension, in addition to the Overworld. The eternal night of the End just got more interesting.
  • Optimized Gaze Mechanics‌: The core "gaze" logic has been refined into a standalone procedure. Monsters affected by the gaze will now ‌forcefully override‌ their current target to the player, increasing the threat level.
  • Event Detection Optimization‌: The daily check for triggering a Hive Collective night has been moved from a per-player tick event to a more efficient per-world tick event, improving performance on servers.

Configuration & Stability Improvements‌

Enhanced Configuration File hive_collective-common.toml:

  • New Options‌: Added eventstartMessages and eventendMessages to allow complete customization of the global broadcast messages.
  • Renamed & Clarified‌: Many configuration keys have been renamed for clarity (e.g., hiveCollectiveNightlyTriggerChance -> nightlyTriggerChance). Clear value range comments (e.g., [Range: 0.0 ~ 1.0]) have been added for all numerical options.
  • Version & Warning‌: The config file now includes a version tag (#Version: 1.3.0) and a prominent warning against entering invalid values to prevent save file corruption.
  • Robust Configuration Validation‌: A new join-world procedure now validates all critical configuration values on server/world load. If an invalid value is detected (e.g., a chance outside 0.0-1.0), an error is logged and ‌all players are disconnected‌ with a specific error message, protecting your world from a broken state.

Improved Localization: Added full localization support for Russian and French, alongside the existing English and Simplified Chinese files.


General Bug Fixes & Code Refactoring‌

  • Internal Code Refactor‌: Significant backend restructuring to improve maintainability and reduce redundancy.
  • The monster spawning algorithm has been modularized into a shared Procedure.
  • Input Validation‌: The add and set subcommands for /hivecollective occurredtotal now properly validate that the input is a whole number.

Summary for Server Admins & Players‌

This update makes the Hive Collective mod more powerful for server administrators with its unified command set and safety features, while expanding the challenge for players into the End dimension. The core survival loop remains, but with better performance, stability, and tools for customization.