HitSound Customizer 1.0.2 - Forge 1.19.2 - Local Only
Curse Maven Snippet
What's new
Experimental partial legacy port. Automatic melee damage-event sounds work only in your locally hosted integrated-server world (including the local host of a LAN world). Remote multiplayer automatic cues are unavailable: old vanilla damage packets do not identify the attacker. F7 or /hitsound opens settings and previews anywhere. Classic, Experience, Amethyst and Pling sounds supported. Volume/pitch use 0.05 steps. Local cues observe uncancelled positive Forge LivingDamageEvent at LOWEST priority, not final-health confirmation; another mod can still alter damage afterwards. No attack buffering, reach changes or remote hit guessing. Build/static/logic checks only; running Minecraft gameplay has not been tested.
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- Embedded Library
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- Required Dependency
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