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HitDelayFix By Karlio

A Minecraft 1.8.9 mod that removes hit delay, featuring various tools.
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HitDelayFix-1.1.3 (Fixed).jar

File nameHitDelayFix-1.1.3 (Fixed).jar
Uploaded
Sep 9, 2026
Downloads
16
Size
730.4 KB
Mod Loaders
Forge
File ID
8846612
Type
R
Release
Supported game versions
  • 1.8.9

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hitdelayfix-by-karlio-1687775:8846612")

Learn more aboutΒ Curse Maven

What's new

🐦 HitDelayFix v1.1.3 β€” Release Notes

πŸ“Œ Added

  • 🧠 Super Calc Hits β€” SAFE

    • Guarantees calculated hits for infinite combos from start to finish
    • Opponent can barely touch you
    • 18Β°/28Β° angle check, streak 1-30, counter 1-2
  • πŸ›‘ Fast Stop Hits β€” SAFE

    • Removes classic post-hit slide
    • Micro slide + abrupt stop when you hit
    • Only works onGround β€” motion*0.42 / 0.68 on hurt
  • ⬇️ S-Tap β€” SAFE

    • Auto-presses S (keyBindBack) for 2 ticks on hurt
    • Perfect combo control β€” WTap's little brother
  • πŸ“ Micro Reach β€” LOW

    • Adds +0.0001 reach on first 2 hits β†’ 3.0001 total
    • Invisible on reach display β€” shows 3.00 blocks
  • ⚑ Super Fast Hit Reset β€” LOW

    • Resets hit & sword in 0.000000000001ms after hit
    • Ultra-precise hits β€” counter 0 + clearItemInUse on hurt
  • πŸ–±οΈ Mouse Delay Fix β€” SAFE

    • Removes mouse movement delay completely
    • Mouse.poll() enabled + vsync off β€” raw input
  • 🌐 Ignore Server HitDelay β€” LOW

    • Ignores server's default hit delay
    • Uses YOUR HitTick setting when hitTick < hurtResistant

πŸ› Fixed

  • 🎯 HitSelectFix β€” no more delay on next hit

    • Removed RESET_WINDOW_MS = 150ms β†’ instant reset when hurtTime==0||<=2
    • Added 35ms debounce to prevent flagging
  • πŸ₯‡ FirstHitPriority β€” 100% first hit guarantee

    • Now uses mousePressed + targetChanged + hurtTime==0
    • 45ms grace period after teleport for stable targeting
    • Triggers on target change OR new click edge
  • 🎚️ HitTick slider β€” actually modifies your hit tick now

    • Now listens on Phase.START && Phase.END
    • Slider value actually applies β€” was visual only before

πŸ›‘οΈ AntiCheat Fixed

  • πŸƒ MicroSpeed β€” 1.05 β†’ 1.008 (0.8% boost)

    • 1.008 pulsed 1 tick on / 1 tick off for only 3 ticks after 2 hits
    • onGround only β€” clamp [0.08, 0.98] to prevent illegal input
    • Fixes Grim Simulation x50-59 flags
  • πŸ—‘οΈ FluidHits β€” completely removed

    • Was causing jumpMovementFactor 0.026 (+30%) β†’ 0.0285 (+2.5%) pulsed 1/8 ticks
    • Fixed by removal β€” no more Simulation on knockback
  • πŸƒ SprintReset β€” no longer zeros moveForward

    • moveForward=0 β†’ 1.0 β€” now only toggles sprint preserving input
    • Fixes Simulation desync
  • πŸ’₯ HighKnockBack β€” 2.5x β†’ 1.35x

    • Fixes AntiKB x6/x7 flags

πŸ—‘οΈ Removed

  • ❌ FluidHits β€” completely removed
    • FluidHitsHandler.java, HitDelayFixConfig.fluidHits, ModLanguage toggle/desc, ClientProxy registration and ConfigScreen toggles
    • Reason: Grim flagged movement when taking KB and going forward (jumpMovementFactor modification during velocityChanged)
    • Legacy fluidHits property is auto-removed from hitdelayfix.properties on next save

✏️ Changed

  • Version bump 1.1.2 β†’ 1.1.3 in HitDelayFixMod.java, build.gradle, mcmod.info
  • 7 new handler classes added to ClientProxy with SplashScreen.markFeature()
  • 7 new toggle*() + desc*() methods in ModLanguage (PT_BR, EN_US, ES_ES)
  • ConfigScreen toggles added in initComponents + rebuildTogglesForLanguage + applyToggle
  • Config 7 new booleans in HitDelayFixConfig β€” load / save / reset

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