HitDelayFix-1.1.3 (Fixed).jar
Curse Maven Snippet
What's new
π¦ HitDelayFix v1.1.3 β Release Notes
π Added
-
π§ Super Calc Hits β
SAFE- Guarantees calculated hits for infinite combos from start to finish
- Opponent can barely touch you
- 18Β°/28Β° angle check, streak 1-30, counter 1-2
-
π Fast Stop Hits β
SAFE- Removes classic post-hit slide
- Micro slide + abrupt stop when you hit
- Only works onGround β
motion*0.42/0.68on hurt
-
β¬οΈ S-Tap β
SAFE- Auto-presses
S(keyBindBack) for 2 ticks on hurt - Perfect combo control β WTap's little brother
- Auto-presses
-
π Micro Reach β
LOW- Adds
+0.0001reach on first 2 hits β3.0001total - Invisible on reach display β shows
3.00blocks
- Adds
-
β‘ Super Fast Hit Reset β
LOW- Resets hit & sword in
0.000000000001msafter hit - Ultra-precise hits β
counter 0+clearItemInUseon hurt
- Resets hit & sword in
-
π±οΈ Mouse Delay Fix β
SAFE- Removes mouse movement delay completely
Mouse.poll()enabled + vsync off β raw input
-
π Ignore Server HitDelay β
LOW- Ignores server's default hit delay
- Uses YOUR
HitTicksetting whenhitTick < hurtResistant
π Fixed
-
π― HitSelectFix β no more delay on next hit
- Removed
RESET_WINDOW_MS = 150msβ instant reset whenhurtTime==0||<=2 - Added 35ms debounce to prevent flagging
- Removed
-
π₯ FirstHitPriority β 100% first hit guarantee
- Now uses
mousePressed+targetChanged+hurtTime==0 45msgrace period after teleport for stable targeting- Triggers on target change OR new click edge
- Now uses
-
ποΈ HitTick slider β actually modifies your hit tick now
- Now listens on
Phase.START && Phase.END - Slider value actually applies β was visual only before
- Now listens on
π‘οΈ AntiCheat Fixed
-
π MicroSpeed β
1.05β1.008(0.8% boost)1.008pulsed 1 tick on / 1 tick off for only3 ticksafter 2 hitsonGroundonly β clamp[0.08, 0.98]to prevent illegal input- Fixes Grim Simulation x50-59 flags
-
ποΈ FluidHits β completely removed
- Was causing
jumpMovementFactor 0.026(+30%) β0.0285(+2.5%) pulsed 1/8 ticks - Fixed by removal β no more
Simulationon knockback
- Was causing
-
π SprintReset β no longer zeros
moveForwardmoveForward=0 β 1.0β now only toggles sprint preserving input- Fixes Simulation desync
-
π₯ HighKnockBack β
2.5xβ1.35x- Fixes AntiKB x6/x7 flags
ποΈ Removed
- β FluidHits β completely removed
FluidHitsHandler.java,HitDelayFixConfig.fluidHits,ModLanguage toggle/desc,ClientProxyregistration andConfigScreentoggles- Reason: Grim flagged movement when taking KB and going forward (
jumpMovementFactormodification duringvelocityChanged) - Legacy
fluidHitsproperty is auto-removed fromhitdelayfix.propertieson next save
βοΈ Changed
- Version bump
1.1.2β1.1.3inHitDelayFixMod.java,build.gradle,mcmod.info - 7 new handler classes added to
ClientProxywithSplashScreen.markFeature() - 7 new
toggle*()+desc*()methods inModLanguage(PT_BR, EN_US, ES_ES) ConfigScreentoggles added ininitComponents+rebuildTogglesForLanguage+applyToggle- Config 7 new booleans in
HitDelayFixConfigβ load / save / reset
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