HitDelayFix-1.1.1 (Fixed).jar
Curse Maven Snippet
What's new
๐ฎ HitDelayFix v1.1.1
โ๏ธ Combat Features
๐ง ComboDelayFix
Target redirection engine with automatic combo system
- ImmunitySkip โ strikes exactly when invulnerability ends
- ComboSync โ prioritizes targets that just became hittable
- KillSecure โ finishes off targets at โค30% HP, prioritizes โค60%
- AirborneBonus โ amplifies KB on airborne targets (+300 score)
- ComboRecovery โ tracks combo target via
LivingHurtEvent - MultiTargetCombo โ auto-switches when current target is immune
๐ WTap (Ghost)
Automatic ghost W-tap with 100ms cooldown between activations
- Sprint off for 2 ticks after hit (amplified KB)
- Zero key interference, zero ghost walking
โก MicroSpeed
3% micro speed boost starting from the 2nd hit
- Subtle movement to maintain combos
- Resets after 16 ticks without hitting
๐ก PingHitFix
Fixes poor hit performance under high ping
- Real-time ping measurement via
NetHandlerPlayClient - Automatic
leftClickCounteradjustment (60-150ms+) - Auto-retry when hits don't register
๐ ProPlayerHits
Multiple hit optimizations combined into one engine
- Combo continuity + lockout (40 ticks)
- Target scoring: distance, HP, immunity, airborne
- Streak bonus (counter reduces with combo streak)
- Missed hit detection + auto-retry
๐ฅ๏ธ UI
- Toggle switches in Combat tab (both lists + search)
- 3 languages: PT-BR, EN_US, ES_ES
- Safety badges: ๐ข Safe, ๐ก Low, ๐ Medium, ๐ด High
- Detailed descriptions for every toggle
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

