File Details
Head in the Clouds 1.19.2 - 0.2.0
- R
- Jun 16, 2026
- 18.50 MB
- 8
- 1.19.2
- Forge
File Name
headintheclouds-1.19.2-0.2.0.jar
Supported Versions
- 1.19.2
Curse Maven Snippet

Additions
- 3 rare, new biomes:
- Old Growth Blossie Woodland
- Debris Drifts
- Serpentine Barrens
- A few new blocks:
- Coarse Gabbro & Coarse Peridotite. Both come with slabs and stairs.
- Serpentinite & Serpentinite Jade Ore
- Porous Stratostone. Can be waterlogged.
- Stardust Crystal Ore, Stardust Crystal Block & Stardust Crystal Cluster. Generate occasionally underneath islands in large ore veins.
- Serpentine Soil, Grass, Path, and Farmland blocks. Prevent most plant-like blocks from growing on top of them.
- Brush Grass, Tall Brush Grass, Ophisweed, Purple Lichen, Red, Blue, Purple, and Magenta Hyacinths, Zenith Asters, and Horsetails
- Wisps. Can be captured in bottles.
- Dusk Brambles. Generate in large thickets, and often come adorned with berries and flowers.
- Comet Ice
- Space Detritus. Drops multiple different uncommon resources.
- Scrap Respawn Anchors and Scrap Girders
- Nebulous Fluid
- Tall Saplings for each of the Stratos' 4 tree variants. Act as an intermediate stage between sapling and fully grown, and can be relocated or bone-mealed to produce larger trees.
- Gold and Orange Blossie Leaves, Leaf Litter, and Tall Saplings
- Dream Anchor. When travelling to the Stratos, the game will attempt to place players atop or adjacent to the nearest Dream Anchor within 256 blocks.
- Cosmic Jack-o-Lanterns
- 2 new entities (*):
- Dream Rifts. They rarely spawn above sleeping players' heads and act as portals to the Stratos. Click on one to open it!
- False Prophets. Hostile monsters that spawn within the Old Growth Blossie Woodland. I have more plans for them in the future...
- Several new items (*):
- Stardust Crystals, Hadean Scrap and Comet Dust. All are crafting ingredients.
- Blindness Spores. Dropped by False Prophets and don't currently do anything.
- Sugar On Snow. A new food item obtained by pouring Blossie Syrup on Snow and picking it up with a Stick.
- Gravity Boots. Counteract the effects of drifting completely, and even protect you from Dusk Bramble thorn damage from below. As a downside, they increase your gravity by 25% and reduce your air control by 0.25.
- A new enchantment for the Vallenite Shield: Vigorous. Stores a critical hit after successfully blocking damage. Up to 3 crits can be stored at once.
- You can now beg for mercy from Celestizens by sneaking repeatedly.
- Added a resource pack that tweaks the HITC spawn eggs to have unique textures, like in the newer versions of the game.
- Added new sounds for Nightshale, Gabbro & Peridotite, Caerulite Blocks, and Wet Leaf Litter.
Changes
- Sleeping in a bed no longer gives you the Dreamy effect. Instead it will spawn a Dream Rift. This ensures it's ultimately the player's choice to cross over.
- HITC Paintings can now be locked, requiring that you visit certain biomes or encounter certain enemies to place them.
- Myxomycetes can now be placed into Composters to enhance them, doubling the chance of items progressing their stage. If the Composter is completely filled, new Myxomycetes can grow out it.
- Gale Horns now produce leaf particles when activated.
- Caerulite Compasses now highlight the slot of the selected Compass Needle.
- Caerulite Compasses now display the name of the selected Compass Needle in their name.
- Tweaked the colors of Wisp Willow leaves to be slightly more vibrant.
- Tweaked the colors of Blossie Woodland grass and foliage.
- Tweaked the colors of Willow Wetland grass and foliage.
- Tweaked the colors of the Stratos' daytime sky to be deeper.
- Tweaked the colors of Stardust particles to be brighter.
- Tweaked Eco Blocks. They can no longer replicate Rooted Dirt, but can convert to Netherrack from Nylium, Dirt from Duff, and Serpentine Soil from its variants.
- Tweaked Wisp Willow trees. They now have twistier trunks, longer vines, and a slight variation in canopy height.
- Cosmic Fireballs now expire after some time.
- Midnight Peat now generates in the Willow Wetland.
- Some features (Leaf Litter, Morning Orchids) no longer generate in the Willow Wetland. Figured it was getting a bit too crowded.
- Some features (Red Lichen, Moon Lilies) no longer generate in the Midnight Crags. Same reason as above.
- Effectively doubled the amount of Caerulite Ore that generates throughout the dimension.
- Jade is now exclusive to the Serpentine Barrens.
- Lowered Celestizen health to 36.
- Improved Celestizen and Greater Celestizen sounds.
- Celestizen and Greater Celestizen beam attacks now zap the target.
- Celestizen and Greater Celestizen beam attacks now have extra visual and audio flare.
- Celestizens and Greater Celestizens now defend eachother when hurt.
- Greater Celestizens can now use their finisher move without a Meteor, it's just considerably weaker.
- Thunder Fir Logs will now play a crunchy snap sound when combusting.
- Leaf Litter is now shear-able.
- The player's crosshair will now render red if Ozone is obstructing the target position.
- The /hitc stratos_weather subcommand has been renamed to /hitc weather.
- The weather subcommand can now customize fogginess.
- The sky will now render the same color as the fog during foggy weather.
- When travelling to the Stratos, the usual dirt background is replaced by Stratostone.
Fixes
- Fixed Midnight Peat deposits not generating ever.
- Fixed Copper Meteor Magnets repelling tier 3 Meteors.
- Fixed various model elements not contributing to the Glowing outline of their associated entity.
- Fixed Greater Celestizens dropping 80x the intended amount of XP.
- Fixed several blocks having incorrect map colors.
- Fixed none of the Stratos' blocks being able to burn.
- Fixed Shallow Miry Farmland not producing particles when stomped.
- Fixed all Wall Signs dropping Blossie Signs.
- Fixed Moon Lilies having a comically large item model.
- Fixed Blossie Sap Cauldrons not being mineable by pickaxe.
- Fixed Thunder Fir tree regrowth.
- Fixed soooo many other things that I either didn't document, or don't have the patience to go looking for.
Compatibility
- Added Diet compat. Stratos foods are now tagged in the correct food groups.
- Added/Updated Immersive Engineering mineral deposits for the Stratos.
- Celestizens and Greater Celestizens no longer produce Wicked Spirits (Malum).
- Fixed stone tools not being craftable with Stratostone or Nightshale when Quark is installed. Additionally, the Stratos' other stone variants can be used to craft stone tools if Quark is installed.
- Fixed Curios slots not being requested.
Development
- This is the first "major" update for HITC! Hurray! We are still in alpha (and likely will be for a very long time, at this rate) but it's progress! I changed the versioning to be less clunky. Figured it's less confusing to name a version "0.2.0" than "ALPHA 2.0".
- I'm also doing something special for this release: I'm uploading a 1.20.1 version! This is largely untested, so I would advise against using it on any worlds you care deeply about, but it's there. I likely won't upload many of these 1.20 versions, because I still intend to develop for 1.19.2 and do one big port over the many versions in the distant future. If this 1.20.1 version does significantly better than 1.19.2 I may be tempted to just develop for 1.20.1 instead. We will see.
- I know I said last update that I planned to have this done by the "end of the year". Unfortunately even I didn't know just which year I was referring to lmao. Sorry for the nearly year-long wait, my schedule has been quite messy, and I kept getting sidetracked with new features instead of just releasing. I started work on this update shortly before the very first release, and now here we are a year and a half later... At least now that this first "major" update is out I can take it easy and do some smaller ones over the coming months.
Experimental
- If you've seen any features with an (*) asterisk next to it, this section is the reason. These features are as of yet unobtainable in normal gameplay, and will remain as such for a long, long time. Feel free to test them out in creative or make them obtainable through datapacks.
- Added 5 new entities:
- Caerulite Scrap Golem. Wields 3 ranged attacks. Rarely drop Thermal Cores, an ingredient required to craft most of the other experimental content.
- Discharges. Single-target magic projectiles that zap targets.
- Disruptors. Large, multi-target projectile orbs that destroy enemy projectiles and pierce targets.
- Disbanders. Explosive projectile capsules that can blast apart groups of enemies and even set them on fire.
- Heat Drops. Function a lot like XP Orbs, but instead of increasing XP, they affect Heated items (discussed below).
- Added 6 new items:
- Scrapshot Cannon. Comes with 2 ranged attacks out the box, and can be specialized to use a third. Great general-purpose weapon that can also aid in mobility, though it requires ammo.
- Prongsword. Snowballing melee weapon that absorbs heat from fallen enemies and unleashes it as zap damage. Currently lacks a specialization enchantment.
- Meteor Mortar. Produces volatile Disbanders and tends to incur self damage. Currently lacks a specialization enchantment, and requires ammo.
- Cosmic Jetpack. Chestplate/Back Curio that normally specializes in vertical mobility. Has a combat-oriented sidegrade enchantment that switches vertical mobility for horizontal.
- Hadean Hammer. Hefty melee weapon that absorbs heat from fallen enemies and unleashes it in ferocious swing attacks. Sidegrade behaviour is incomplete.
- Scrap Shield. Defensive item that excells at reflecting projectiles and enabling counters on melee attacks. Resets melee cooldown and gets disabled for a few ticks after blocking.
- The first 5 of these items all share a common mechanic: the Heat meter. Items heat up through their use. If they heat up too much they may fail, either going on cooldown, zapping the user, or even causing an explosion. They can be cooled by collecting Heat Drops or simply waiting. The melee weapons have active heating and cooling reversed, typically expending heat on use and being heated up by Heat Drops.
Once again, thank all of you so much for playing my mod. I know development has been slow, but I hope to start getting to some of the more interesting features going forward. Until next time!