History Stages 5.6.0-1.20.1
Curse Maven Snippet
What's new
Full Changelog: https://github.com/Flix100000/History-Stages/compare/5.5.1-1.20.1...5.6.0-1.20.1
New
- Stages: Added folder support for stage JSON files, with a matching organize mode in the editor for moving stages and folders around.
- Graph: Rebuilt the dependency graph as a hand-authorable stage map and opened it to players in-game, with a reworked sidebar, a detail window instead of the old panel, a GraphViewFilter visibility ladder, a strict progressive mode with per-option tooltips, per-stage node style overrides editable per lock state, and a screen title that can be written as rich text.
- Config: Added a Graph tab to the config editor for editing graph.toml directly.
- Locks: Added biome and interaction lock categories, the latter with per-action and held-item filters. Locked structures are now kept out of world generation, and structures can be capped on how often they generate.
- Stages: Added a lose-on-death setting and per-player unlocking of individual stages from the overview.
- Editor: Added a classic HSV colour picker with fixed swatches and hover animation, a credits dialog with wiki/Discord/issue links, a display-name prompt when creating a stage, select-all/deselect-all and multiselect for searchable lists, and a time-based animation system with general UI polish. Save now stays on the current screen and persists the whole stage.
- Pedestal/Scroll: Reworked the research screen with scroll completion modes, a readable open scroll document, and the ability to read open scrolls from a lectern. The research scroll tooltip is now configurable.
Fixes
- Pedestal: The XP deposit button now shows why it does nothing when you cannot pay the level cost, instead of silently swallowing every click.
- Pedestal: Dependency status is sent to the requesting player only; nearby clients no longer cache someone else's progress.
- Pedestal: The wash over a running research scroll now draws over the item icon instead of behind it.
- Editor: Stopped large stages from crashing the save, made searchable lists usable at a few thousand rows, and fixed config/item pickers leaking through their overlay. The editor now refreshes when the server pushes config, dependency/temporary badges show correctly on individual rows again, and the unsaved-changes warning actually discards on confirm.
- Config: Synced every common config value to clients.
- Locks: Item locks are now looked up through a stage index for better performance. The recipe lock overlay shows for individual stages, hidden_display applies to individual stages, and show_lock_hints works independently of tooltip mode.
- Loot: Honored individual stages when stripping loot.
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