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HighCraft: Mental Journey

This will give you no advantage and will make for a bad trip. Plant it and enjoy it
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HighCraft Fabric [v2.0.2]

File namehighcraft-mental-journey-fabric-2.0.2.jar
Uploader
el_this_boyel_this_boy
Uploaded
Aug 4, 2026
Downloads
26
Size
338.7 KB
Mod Loaders
Fabric
File ID
8573111
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:highcraft-mental-journey-1268880:8573111"

Learn more about Curse Maven

What's new

Changelog

2.0.2 — Update notifications

Nothing changes in the game itself. If you are already on 2.0.1 there is no hurry — this only adds the plumbing that tells you about future releases.

  • The mod now checks for new versions and says so in the NeoForge mod list,   so you are not left on an old build without knowing.
  • Added an issue tracker link to both loaders, so reporting a bug is one   click from the mod list instead of a search.

2.0.1 — Crossbreeding actually works

2.0.0 was never published. This is the first public 2.x release, so everything listed under 2.0.0 below is new to you as well — the multiloader rewrite, the quality system, drying and curing, the rolling table, butter, filter tips, the trader villager, the advancements and the Jade/JEI/EMI support. Read both sections.

Growing

  • Crossbreeding was effectively broken. It rolled a 12% chance on every   random tick, and a given block only gets a random tick about once a minute, so   a single quality step took around ten minutes of pure luck with nothing to   show for it. Plants now schedule their own upgrade attempt at a set, slightly   randomised time — one minute to reach Premium, two for Primo, three for   Legendary. It is saved with the world and no longer depends on   randomTickSpeed.
  • Primo and Legendary now require an indoor grow: no open sky above the   plant, and a grow lamp within range. Normal → Premium still works in an   ordinary outdoor field. A plant that does not qualify keeps trying, so you can   build the room later without replanting.
  • Plants get visibly taller with quality — Normal one block, Legendary   nearly two — so you can read a field at a glance.
  • Quality colouring is much subtler. Full recolouring turned high-quality   plants purple and orange, which stopped looking like cannabis; now it is a   tint over the original green.
  • Upgrading now has a visible burst of particles over the whole plant,   bigger the higher the quality, with an extra flourish for Legendary.

Grow Lamp

  • Rebuilt as a real UV grow panel: a custom hanging model with a heat sink,   a recessed board of 49 diodes, and a magenta haze drifting down onto the   crops. It shows the 3D model in the inventory.
  • Note that Minecraft has no coloured block light, so the light it casts is   still white. The haze is the closest a mod can get without shaders.

Fixes

  • Mature plants changed silhouette on ripening. Growth stages used the   cross model while the ripe stage used the four-plane wheat model.
  • Jade now says why a plant has stopped improving, instead of only saying it   can improve.
  • JEI and EMI have a crossbreeding entry. It was the one mechanic that happens   on its own, with nothing to click, and so the easiest to never discover.
  • The bundled LICENSE file said CC0 while the mod metadata declared   CC BY-NC-SA 4.0. The licence is CC BY-NC-SA 4.0.

Config

  • crossbreedChance is gone, replaced by crossbreedDelayTicks (default   1200, one minute). Old config files keep working; the stale key is ignored.

2.0.0 — Multiloader rewrite (never published)

HighCraft now runs on both Fabric and NeoForge for Minecraft 1.21.1, from a single shared codebase. One jar per loader, no extra libraries to install.

Growing

  • Plant quality is now a real system. A mature plant next to another mature   plant of equal or better quality can improve over time, so you work your way up   Normal → Premium → Primo → Legendary instead of relying on luck.
  • Seeds inherit their plant's quality, so a good genetic line is yours to   keep. Harvest a plant early and you only get a plain seed back.
  • Grow Lamp: speeds up nearby crops and emits light, so you can farm   underground. Works on vanilla crops too.

Drying and curing

  • Where you put the drying rack matters. In direct sunlight it dries fast but   each step risks losing quality; in the shade it is slower and preserves it.
  • Over-drying: leave it unattended once it is done and it degrades.
  • Curing Barrel: rest dried marijuana for a day and it comes out one quality   better. Caps at Primo — Legendary only comes from crossbreeding.

Preparing

  • Rolling Table: 3 joints per unit instead of 2, and you can mix qualities   for an average result. Shows the loaded paper and herb on the table.
  • Cannabis Butter: cook dried marijuana in a water cauldron placed over fire,   then bake it into brownies and cookies.
  • Filter Tips: hold one in your off hand while smoking for a shorter but much   gentler high.
  • The wood pipe is now loaded explicitly and shows what quality it holds.

Effects

  • Comedown when the high wears off, and extra penalties once your tolerance   gets high.
  • Screen tint while high, greener and stronger the purer the strain.
  • Tolerance is shown in the action bar as you consume.

Quality of life

  • Cannabis Trader villager with a five-level trade list, working at a drying   rack.
  • 8 advancements guiding you from first seed to a legendary strain.
  • Jade, JEI and EMI support (all optional): block state at a glance, and a   recipe category explaining every process that is not a vanilla recipe.
  • Cannabis is compostable.
  • Configurable in config/highcraft.json.
  • Spanish (Spain) and Latin American Spanish are now distinct translations.

Fixes

  • Tolerance never worked. It was written to a throwaway NBT tag, so it always   read 0 and the high always lasted the same.
  • Edibles used a real-time background thread, which ignored game pause and   could fire after leaving the world.
  • Bong smoke particles were invisible to everyone, and the bong ignored the   quality you loaded it with.
  • The drying rack and bong blocked skylight as if they were solid cubes.
  • 15 of 28 textures were 1×1 pixel placeholders — the blunt, bong, pipe,   drying rack, brownies and every premium and primo variant. All redrawn.
  • The High effect had no icon and showed the missing-texture placeholder.
  • Finished products now stack to 16 instead of 64.

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