highly_customizable_damage_numbers-fabric-26.2-1.2.0.jar
Curse Maven Snippet
What's new
New stuff:
- Healing indicators
- Presets
- Options for showing indicators on self
- Size based on distance
- Opacity based on distance
- Render range can now be adjusted in-game
- Base indicator transparency
Fixes/Changes:
- Entire rework of the config screen
- Animations were made smoother
- Significant optimization fixes for the config screen (oops)
- The color options were expanded to accomodate for healing indicators color settings
- Config screen was restructured and is hopefully more easy to navigate now
- The rendering pipeline was adjusted in order to work in minecraft 26.2+
- Impact that the indicators are having on the game performance can now be seen in the F3+1 pie chart (root.frame.render.world.level.submitFeatures.hicudan_indicators)
Additionally, a stress test was performed rendering 200 indicators per tick at a size of 32px with every single animation setting enabled. Under these conditions the mod indicator rendering constituted about 2.6% of the total game load, due to these results the max baseline amount of indicators was increased significantly
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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