HexTale 1.8.3+26.1.2
Curse Maven Snippet
What's new
Fixed
- Servers lag less with big essence stores: jars on one pipe network no longer check every other jar of it each time they pour, rest while nothing takes their essence, and tell the players about their contents at most twice a second. Four hundred jars on one network used to cost a tick of 50 ms every quarter of a second.
- A World Anchor with a Reach of three let go of only part of its chunks when broken: the outer ring stayed loaded until the server restarted.
- A dry Rift Gate holding an item loaded its partner's chunk every tick; gates now pay first and wait for the partner's chunk in the background, and a flow that nothing takes tries less and less often instead of keeping the far chunk loaded.
- Entering the Void or crossing it no longer stalls the server for a moment: the regions round a player are worked out in the background, and the Void forgets the regions nobody uses instead of all of them at once.
- The Foundry, the Crystal Battery, the Null Lantern and research boards cost less while a world runs; Rib Crawlers clinging under ceilings despawn like other creatures instead of piling up.
- Rune steles, the lab bench's vent and the research table's loupe can no longer be made to play their sounds over and over by a client sending the same thing again and again.
- A Shockwave cannot be struck by a dead player, and striking anything ends the protection of a breach being watched.
- The Void's currents and a half-made pylon link are forgotten when leaving a world.
This mod has no additional files

