hexworkshop-1.20.1-0.4.10.jar
Curse Maven Snippet
What's new
Hexcraft Workshop v0.4.10 - Fixed "death-keep game rules not working": UI display desynced from real server gamerule + toggle now sets value directly
Apology: the author's ability is limited, this mod is mostly built with AI assistance and may not live up to expectations. It is open source (MIT) and will keep being updated.
- Root cause 1 (UI illusion): the four toggles under the Game Rules tab (keep Hexes/Forges/Equips/Coins on death) displayed a class-load-time static snapshot, while the server-side gamerule changes when the world changes / the server restarts / another player edits it - the UI could show on while the server was actually off, so death still wiped everything
- Root cause 2 (toggle semantics): clicking sent a flip request (invert the server's current value); when UI and server were desynced, one click flipped the wrong way
- Fix: the UI now reads the latest server-synced value when opened (no more stale snapshot); clicking sends a set target value request (true=keep / false=wipe on death) - UI display and server state are now one-to-one and take effect immediately
- Network protocol VERSION 14->15 (rule packet structure changed; all clients must update to v0.4.10 to play together)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

