promotional bannermobile promotional banner

Hexal

An addon for Hex Casting adding miscellaneous patterns and a new way of casting while away.
Back to Files

0.2.11-forge

File namehexal-forge-1.19.2-0.2.11.jar
Uploader
TaliaTalia
Uploaded
Mar 22, 2023
Downloads
6.3K
Size
1.3 MB
Mod Loaders
Forge
File ID
4451542
Type
B
Beta
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hexal-824725:4451542")

Learn more about Curse Maven

What's new

Features

  • Added Motes and Mote Nexi! This is a Hex Casting based item storage system which functions similarly to AE2 or Refined Storage, where you can take items from the world and mediafy them into motes on your stack. Each mote is effectively a reference to a record in your bound Mote Nexus, and you can use these motes for sorting, autocrafting, autotrading, and whatever else you need!
  • Added an action to get the level of a villager for all your autotrading needs.
  • Place Block II can now accept a mote and place a block from that mote.
  • Made Running Sum work on lists of vectors.
  • Added actions to get whether an entity is marked with a gate, and get how many entities are marked with a gate.
  • Added Entity Distillation: Type and Zone Exhaltation: Type/Not-Type to get entity/s at a position/within range of a position that are/are not a specific type.
  • Changed the max range of links to be 2 * (linkableA.maxRange + linkableB.maxRange)
  • Made OpTypeEntity now return the plain entity type for items; OpTypeBlockItem can now accept item entities and return their item type.
  • Added action to get the item type of the item held in the player's non-casting hand (or the type in their casting hand if the offhand is empty).

Bugfixes

  • Added protection to Everbook against bringing illegal data interworld (gates and motes currently).
  • Fixed Place Block II requiring the item to be in your hotbar.
  • Fixed wisps not having any upkeep cost.
  • Fixed wisps not removing their rendered links when they were removed.
  • Mcuked around with BlockEntitySlipway to hopefully fix slipways making particles in random places.
  • Fixed null reference issues with Bound wisps on forge.

This mod has no additional files